void playTalkStart() { m_plotId++; //Debug.Log("=============m_plotId: " + m_plotId); m_plotConf = GetPlotWarStartConf(m_stageId, m_plotId); if (m_plotConf == null) { Debug.LogFormat("<color=green>cant find plotconf {0} {1}</color>", m_stageId, m_plotId); //PlayerPrefs.SetInt("plot_" + m_stageId, 1); initPlot(); return; } aratarConf = GetAvatarConf(m_plotConf.avatarId); if (aratarConf == null) { Debug.LogFormat("<color=green>cant find aratarConf {0} {1}</color>", m_stageId, m_plotId); //PlayerPrefs.SetInt("plot_" + m_stageId, 1); initPlot(); return; } War.Pause(); aratarConf.LoadFull(LoadFullDone); }
public void SetHero(int heroId) { this.heroId = heroId; AvatarConfig avatarConfig = Goo.avatar.GetConfig(heroId); avatarConfig.LoadFull(OnLoadIcon); }
void Start() { foreach (int buildId in winConfig.t1_builds) { UnitCtl unitCtl = War.scene.GetBuild(buildId); builds.Add(unitCtl); avatarConfig = unitCtl.unitData.avatarConfig; } view.avatarConfig = avatarConfig; }
void LoadAvatarConf(XmlReader reader, AvatarConfig avatarConf) { if (reader.HasAttributes) { while (reader.MoveToNextAttribute()) { if (reader.Name == "price") { avatarConf.price = int.Parse(reader.Value); } } } }
public AvatarConfig GetAvatarConf(int avatarId) { AvatarConfig avatarConfig = null; avatarConfig = Goo.avatar.GetConfig(avatarId); if (avatarConfig == null) { avatarConfig = Goo.avatar.GetConfig(20001); } return(avatarConfig); }
private static void UseAvatar(IApplicationBuilder app, AvatarConfig avatarConfig) { if (!Directory.Exists(avatarConfig.Path)) { Directory.CreateDirectory(avatarConfig.Path); } app.UseStaticFiles(new StaticFileOptions() { RequestPath = avatarConfig.RequestPath, FileProvider = new PhysicalFileProvider(avatarConfig.Path) }); }
/** 图标 */ public AvatarConfig GetAvatarConf(int avatarId) { AvatarConfig avatarConfig = null; avatarConfig = Goo.avatar.GetConfig(avatarId); if (avatarConfig == null) { Debug.LogErrorFormat("skillId={0}, avatarConfig={1}, avatarId={2} ", skillId, avatarConfig, avatarId); avatarConfig = Goo.avatar.GetConfig(20001); } return(avatarConfig); }
void initPlot() { m_stageId = 0; m_plotId = 0; m_plotConf = null; aratarConf = null; if (m_plotPannel != null) { Destroy(m_plotPannel); } m_imgHeroFull = null; m_nameBg = null; m_textContent = null; if (War.isPlaying == false) { War.Play(); } isTipsJumping = false; }
private void InitializeAvatarNameStrs() { //ConfigDatabase.DelayLoadFileDelegate delayLoadFileDel = ConfigDelayLoader.DelayLoadConfig; //string str = ""; //int fileFormat = 0; //IFileLoader fileLoader = delayLoadFileDel(typeof(AvatarConfig), out str, out fileFormat); //AvatarConfig config1 = ConfigDatabase.LoadConfig<AvatarConfig>(ConfigDatabase.DefaultCfg, fileLoader, fileFormat, str); //config1.GetType(); AvatarConfig aconfig = ConfigDatabase.DefaultCfg.AvatarConfig; avatarNameStrs = new string[ConfigDatabase.DefaultCfg.AvatarConfig.avatars.Count]; avatarIds = new int[ConfigDatabase.DefaultCfg.AvatarConfig.avatars.Count]; for (int i = 0; i < ConfigDatabase.DefaultCfg.AvatarConfig.avatars.Count; i++) { AvatarConfig.Avatar avatarCfg = ConfigDatabase.DefaultCfg.AvatarConfig.avatars[i]; string name = ItemInfoUtility.GetAssetName(avatarCfg.id); avatarIds[i] = avatarCfg.id; avatarNameStrs[i] = name; } }
public void LoadFromXML(string path) { globalConf = new GlobalConfig(); //! 全局配置 playerConf = new PlayerConfig(); //! 玩家配置 XmlReader reader = null; StringReader s = null; Stream stream = null; if (path != null) { path = Application.dataPath + path; if (!Directory.Exists(path)) { Directory.CreateDirectory(path); } stream = File.Open(path + "config.xml", FileMode.Open); reader = XmlReader.Create(stream); } else { TextAsset XMLFile = GameApp.GetInstance().GetResourceConfig().configXml; s = new StringReader(XMLFile.text); reader = XmlReader.Create(s); } WeaponConfig weaponConf = null; AvatarConfig avatarConf = null; while (reader.Read()) { switch (reader.NodeType) { case XmlNodeType.Element: if (reader.Name == "Global") { LoadGlobalConf(reader); } else if (reader.Name == "Player") { LoadPlayerConf(reader); } else if (reader.Name == "Avatar") { avatarConf = new AvatarConfig(); LoadAvatarConf(reader, avatarConf); avatarConfTable.Add(avatarConf); } else if (reader.Name == "Monster") { LoadMonstersConf(reader); } else if (reader.Name == "Weapon") { weaponConf = new WeaponConfig(); LoadWeaponConf(reader, weaponConf); weaponConfTable.Add(weaponConf); } else if (reader.Name == "Damage") { LoadUpgradeConf(reader, weaponConf, "Damage"); } else if (reader.Name == "Frequency") { LoadUpgradeConf(reader, weaponConf, "Frequency"); } else if (reader.Name == "Accuracy") { LoadUpgradeConf(reader, weaponConf, "Accuracy"); } else if (reader.Name == "Loot") { LoadLootWeapon(reader, weaponConf); } break; case XmlNodeType.EndElement: break; } } if (reader != null) { reader.Close(); } if (s != null) { s.Close(); } if (stream != null) { stream.Close(); } }
public AvatarRotatorBehavior(IDiscordClient client, AvatarConfig config, ILogger <AvatarRotatorBehavior> logger) { _client = client as DiscordSocketClient; _config = config; _logger = logger; }
public void SetSolider(int enemySoliderAvatarId) { AvatarConfig avatarConfig = Goo.avatar.GetConfig(enemySoliderAvatarId); avatarConfig.LoadFull(OnLoadIcon); }
void GUI_Wall() { EditorGUILayout.BeginVertical(style_box_marginleft); foreach (KeyValuePair <int, BuildWallConfig> kvp in War.model.buildWallConfigs) { BuildWallConfig wallConfig = kvp.Value; GUILayout.Space(10); EditorGUILayout.BeginHorizontal(); GUILayout.Label(wallConfig.id + "", style_label_wall_id, GUILayout.Width(50), GUILayout.Height(100)); AvatarConfig avatarConfig = Goo.avatar.GetConfig(wallConfig.avatarId); GameObject prefab = null; if (avatarConfig != null) { prefab = WarRes.GetPrefab(avatarConfig.model); } if (prefab) { SpriteAvatar spriteAvatar = prefab.GetComponent <SpriteAvatar>(); Sprite sprite = spriteAvatar.avatarData.avatarActions[0].GetSpriteAnimationClip(wallConfig.angle).frames[0]; Texture2D tex = null; if (!wall_icon_dict.TryGetValue(sprite, out tex)) { tex = new Texture2D((int)sprite.rect.width, (int)sprite.rect.height, TextureFormat.RGBA32, false); Color[] pixels = sprite.texture.GetPixels((int)sprite.rect.xMin, (int)sprite.rect.yMin, (int)sprite.rect.width, (int)sprite.rect.height); tex.SetPixels(pixels); tex.Apply(); wall_icon_dict.Add(sprite, tex); } if (GUILayout.Button(tex, GUILayout.Width(100), GUILayout.Height(100))) { Click_Wall(wallConfig); } } else { GUILayout.Button("没有资源", GUILayout.Width(100), GUILayout.Height(100)); if (avatarConfig != null) { WarEditor.LoadRes(avatarConfig.model); } } GUILayout.Label(wallConfig.name, style_label_wall_line, GUILayout.Width(100), GUILayout.Height(100)); GUILayout.Label(wallConfig.wallType == WallType.Cube ? "立方体" : "球", style_label_wall_line, GUILayout.Width(50), GUILayout.Height(100)); if (wallConfig.wallType == WallType.Cube) { GUILayout.Label("角度:" + wallConfig.angle, style_label_wall_line, GUILayout.Width(100), GUILayout.Height(100)); GUILayout.Label("大小:" + wallConfig.size.x + "x" + wallConfig.size.z, style_label_wall_line, GUILayout.Width(100), GUILayout.Height(100)); } else { GUILayout.Label("半径:" + wallConfig.radius, style_label_wall_line, GUILayout.Width(100), GUILayout.Height(100)); } EditorGUILayout.EndHorizontal(); GUILayout.Space(10); GUILayout.Box("", GUILayout.ExpandWidth(true), GUILayout.Height(1)); } EditorGUILayout.EndVertical(); }
void GUI_Build(int buildTypeValue, string name) { EditorGUILayout.BeginVertical(style_box_marginleft); buildSwitchs[buildTypeValue] = GUILayout.Toggle(buildSwitchs[buildTypeValue], name, style_label_type, GUILayout.ExpandWidth(true)); if (buildSwitchs[buildTypeValue]) { GUIContent iconContent = new GUIContent(""); GUILayout.BeginHorizontal(iconContent, style_box_key); int column = 0; for (int i = 0; i < colorEnables.Length; i++) { if (colorEnables[i]) { GUILayout.Space(10); GUILayout.Label(colorNames[i], style_box_key, GUILayout.Width(100), GUILayout.Height(18)); GUILayout.Space(10); column++; } } GUILayout.EndHorizontal(); foreach (KeyValuePair <int, BuildConfig> kvp in War.model.buildConfigs) { BuildConfig buildConfig = kvp.Value; if ((int)buildConfig.buildType != buildTypeValue + 1) { continue; } GUILayout.Space(20); foreach (KeyValuePair <int, BuildLevelConfig> levelKVP in buildConfig.levels) { BuildLevelConfig levelConfig = levelKVP.Value; if (levelEnables[levelConfig.level - 1] == false) { continue; } EditorGUILayout.BeginHorizontal(GUILayout.Width(column * 120)); for (int i = 0; i < colorEnables.Length; i++) { if (colorEnables[i]) { AvatarConfig avatarConfig = Goo.avatar.GetConfig(levelConfig.avatarId); string file = avatarConfig.GetModelPath(colorIds[i]); GameObject prefab = WarRes.GetPrefab(file); if (prefab) { GUILayout.Space(10); EditorGUILayout.BeginVertical(); SpriteAvatar spriteAvatar = prefab.GetComponent <SpriteAvatar>(); Sprite sprite = spriteAvatar.avatarData.avatarActions[0].clips[0].frames[0]; if (GUILayout.Button(sprite.texture, GUILayout.Width(100), GUILayout.Height(100))) { Click_Build(colorIds[i], levelConfig.level, buildConfig); } GUILayout.Label(buildConfig.id + " " + levelConfig.name, style_label_icon_hasbg, GUILayout.Width(100)); if (levelConfig.basepropId > 0) { GUILayout.Label("<color=#55AAAA><b>#" + levelConfig.basepropId + " 基本属性</b></color>", style_label_prop); foreach (Prop prop in levelConfig.basepropConfig.props) { GUILayout.Label("<color=#88AAAA>" + prop.id + " " + prop.Name + ":" + prop.ValueStr + "</color>", style_label_prop, GUILayout.Width(150)); } } if (levelConfig.produceId > 0) { GUILayout.Space(5); GUILayout.Label("<color=#55AA55><b>#" + levelConfig.produceId + " 生产属性</b></color>", style_label_prop); foreach (Prop prop in levelConfig.produceConfig.props) { GUILayout.Label("<color=#88AA88>" + prop.id + " " + prop.Name + ":" + prop.ValueStr + "</color>", style_label_prop, GUILayout.Width(150)); } } if (levelConfig.turretId > 0) { GUILayout.Space(5); GUILayout.Label("<color=#AA5555><b>#" + levelConfig.turretId + " 箭塔属性</b></color>", style_label_prop); foreach (Prop prop in levelConfig.turretConfig.props) { GUILayout.Label("<color=#AA8888>" + prop.id + " " + prop.Name + ":" + prop.ValueStr + "</color>", style_label_prop, GUILayout.Width(150)); } } if (levelConfig.spotId > 0) { GUILayout.Space(5); GUILayout.Label("<color=#5555AA><b>#" + levelConfig.spotId + " 据点属性</b></color>", style_label_prop); foreach (Prop prop in levelConfig.spotConfig.props) { GUILayout.Label("<color=#8888AA>" + prop.id + " " + prop.Name + ":" + prop.ValueStr + "</color>", style_label_prop, GUILayout.Width(150)); } } EditorGUILayout.EndVertical(); GUILayout.Space(10); } else { GUILayout.Space(10); GUILayout.Button("没有资源", GUILayout.Width(100), GUILayout.Height(100)); GUILayout.Space(10); WarEditor.LoadRes(file); } } } EditorGUILayout.EndHorizontal(); } GUILayout.Space(20); } } EditorGUILayout.EndVertical(); }