// Update is called once per frame void Update() { int EnergyValue = _avatarObj.AcquireCurrentEnerget(); if (_avatarObj.AvatarForm == Avatar.E_AvatarForm.INKFISHDIVE_STATE || EnergyValue < 10 || _avatarObj.bEnergyShortageByShoot) { _bulletUIGameObj.SetActive(true); } else { _bulletUIGameObj.SetActive(false); } }
// Update is called once per frame void Update() { int hp = _avatarObj.AcquireCurrentEnerget(); //if (_avatarObj.AvatarForm == Avatar.E_AvatarForm.INKFISHDIVE_STATE // || hp < 10) //{ // gameObject.SetActive(true); //} //else //{ // gameObject.SetActive(false); //} ChangeBulletPosition(); ChangeBulletCount(hp); }