public BaseStrategy() { AvailableTactics.Add(new DestroyTactics()); AvailableTactics.Add(new DeadlyTactics()); //AvailableTactics.Add(new ChargeTactics()); //AvailableTactics.Add(new RollbackTactics(this)); DefaultTactics = new DefaultTactics(); AvailableTactics.Add(DefaultTactics); }
public MinigunGordonStrategy() { var lt = new LinearTactics(ImportWayPoints("gordon/main")); DefaultTactics.AddInnerTactics(lt); DefaultTactics.Priority += 0.05; var alt3 = new DefaultTactics(); var lt3 = new LinearTactics(ImportWayPoints("gordon/defensive")); alt3.AddInnerTactics(lt3); AvailableTactics.Add(alt3); }
public SniperBobStrategy() { var lt = new LinearTactics(ImportWayPoints("bob/main")); DefaultTactics.AddInnerTactics(lt); //DefaultTactics.AddInnerTactics(new RotateTactics(lt.WayPoints.Last(), 0, 1)); DefaultTactics.AddInnerTactics(new RotateTactics(lt.WayPoints.Last(), 0, null)); DefaultTactics.Priority += 0.05; var alt2 = new DefaultTactics(); var lt2 = new LinearTactics(ImportWayPoints("bob/second")); alt2.AddInnerTactics(lt2); alt2.AddInnerTactics(new RotateTactics(lt2.WayPoints.Last(), 0, null)); AvailableTactics.Add(alt2); var alt3 = new DefaultTactics(); var lt3 = new LinearTactics(ImportWayPoints("bob/defensive")); alt3.AddInnerTactics(lt3); alt3.AddInnerTactics(new RotateTactics(lt3.WayPoints.Last(), 0, null)); AvailableTactics.Add(alt3); }