示例#1
0
 public void SaveMove()
 {
     if (!AvailableMoves.ContainsName(move.GetName()) && !move.GetName().Equals(string.Empty))
     {
         AvailableMoves.AddMove((Move)move.Clone());
         SaveLoad.Save(AvailableMoves.GetMoves());             //Save every time save button is clicked in case game crashes while still in scene.
         ResetMoveEditor();
     }
     else
     {
         saveButton.interactable = false;
     }
 }