/// <summary> /// Unity calls this at initialization of the orchestrator game object /// </summary> void Start() { // Read availablemetrics from disk and store them in the model model.SetAvailableMetrics(AvailableMetricConfigReader.ReadConfigFile()); enviromentExist = false; LoadLocalProject(); }
public void ConfigFileIsReadableAndHasMin4Metrics() { List <Metric> readedMetrics = AvailableMetricConfigReader.ReadConfigFile(); Assert.GreaterOrEqual(readedMetrics.Count, 4); }
public void ReadAvailableMetrics() { model.SetAvailableMetrics(AvailableMetricConfigReader.ReadConfigFile()); Assert.GreaterOrEqual(model.GetAvailableMetrics().Count, 4); }