public void AssignKey(Keys k, ICommand command) { if (AvailableCommands.Contains(command)) { AssignedCommands[k] = command; } else { throw new CommandUnavailableException(); } }
/// <summary> /// Assign A button to a command /// </summary> /// <param name="b">Button to assign</param> /// <param name="command">ICommand button is assigned to</param> public void AssignButton(Buttons b, ICommand command) { if (StickOneDown == command || StickOneUp == command || StickOneLeft == command || StickOneRight == command || StickTwoDown == command || StickTwoUp == command || StickTwoLeft == command || StickTwoRight == command) { throw new UnchangeableCommandException(); } if (AvailableCommands.Contains(command)) { AssignedCommands[b] = command; } else { throw new CommandUnavailableException(); } }