示例#1
0
        public void Process(CommandList context)
        {
            Span <float> inputBuffer  = context.GetBuffer((int)InputBufferIndex);
            Span <float> outputBuffer = context.GetBuffer((int)OutputBufferIndex);

            if (IsEffectEnabled)
            {
                Span <int> inputBufferInt  = MemoryMarshal.Cast <float, int>(inputBuffer);
                Span <int> outputBufferInt = MemoryMarshal.Cast <float, int>(outputBuffer);

                // Convert input data to the target format for user (int)
                DataSourceHelper.ToInt(inputBufferInt, inputBuffer, inputBuffer.Length);

                // Send the input to the user
                Write(context.MemoryManager, OutputBuffer, CountMax, inputBufferInt, context.SampleCount, WriteOffset, UpdateCount);

                // Convert back to float just in case it's reused
                DataSourceHelper.ToFloat(inputBuffer, inputBufferInt, inputBuffer.Length);

                // Retrieve the input from user
                uint readResult = Read(context.MemoryManager, InputBuffer, CountMax, outputBufferInt, context.SampleCount, WriteOffset, UpdateCount);

                // Convert the outputBuffer back to the target format of the renderer (float)
                DataSourceHelper.ToFloat(outputBuffer, outputBufferInt, outputBuffer.Length);

                if (readResult != context.SampleCount)
                {
                    outputBuffer.Slice((int)readResult, (int)context.SampleCount - (int)readResult).Fill(0);
                }
            }
            else
            {
                AuxiliaryBufferInfo.Reset(context.MemoryManager, BufferInfo.SendBufferInfo);
                AuxiliaryBufferInfo.Reset(context.MemoryManager, BufferInfo.ReturnBufferInfo);

                if (InputBufferIndex != OutputBufferIndex)
                {
                    inputBuffer.CopyTo(outputBuffer);
                }
            }
        }
示例#2
0
        public void Process(CommandList context)
        {
            Span <float> inputBuffer = context.GetBuffer((int)InputBufferIndex);

            if (IsEffectEnabled)
            {
                Span <int> inputBufferInt = MemoryMarshal.Cast <float, int>(inputBuffer);

                // Convert input data to the target format for user (int)
                DataSourceHelper.ToInt(inputBufferInt, inputBuffer, inputBuffer.Length);

                // Send the input to the user
                Write(context.MemoryManager, OutputBuffer, CountMax, inputBufferInt, context.SampleCount, WriteOffset, UpdateCount);

                // Convert back to float
                DataSourceHelper.ToFloat(inputBuffer, inputBufferInt, inputBuffer.Length);
            }
            else
            {
                AuxiliaryBufferInfo.Reset(context.MemoryManager, DspBufferInfoAddress);
            }
        }
示例#3
0
        private uint Read(IVirtualMemoryManager memoryManager, ulong bufferAddress, uint countMax, Span <int> outBuffer, uint count, uint readOffset, uint updateCount)
        {
            if (countMax == 0 || bufferAddress == 0)
            {
                return(0);
            }

            uint targetReadOffset = readOffset + AuxiliaryBufferInfo.GetReadOffset(memoryManager, BufferInfo.ReturnBufferInfo);

            if (targetReadOffset > countMax)
            {
                return(0);
            }

            uint remaining = count;

            uint outBufferOffset = 0;

            while (remaining != 0)
            {
                uint countToWrite = Math.Min(countMax - targetReadOffset, remaining);

                memoryManager.Read(bufferAddress + targetReadOffset * sizeof(int), MemoryMarshal.Cast <int, byte>(outBuffer.Slice((int)outBufferOffset, (int)countToWrite)));

                targetReadOffset = (targetReadOffset + countToWrite) % countMax;
                remaining       -= countToWrite;
                outBufferOffset += countToWrite;
            }

            if (updateCount != 0)
            {
                uint newReadOffset = (AuxiliaryBufferInfo.GetReadOffset(memoryManager, BufferInfo.ReturnBufferInfo) + updateCount) % countMax;

                AuxiliaryBufferInfo.SetReadOffset(memoryManager, BufferInfo.ReturnBufferInfo, newReadOffset);
            }

            return(count);
        }
        private uint Write(MemoryManager memoryManager, ulong outBufferAddress, uint countMax, ReadOnlySpan <int> buffer, uint count, uint writeOffset, uint updateCount)
        {
            if (countMax == 0 || outBufferAddress == 0)
            {
                return(0);
            }

            uint targetWriteOffset = writeOffset + AuxiliaryBufferInfo.GetWriteOffset(memoryManager, BufferInfo.SendBufferInfo);

            if (targetWriteOffset > countMax)
            {
                return(0);
            }

            uint remaining = count;

            uint inBufferOffset = 0;

            while (remaining != 0)
            {
                uint countToWrite = Math.Min(countMax - targetWriteOffset, remaining);

                memoryManager.Write(outBufferAddress + targetWriteOffset * sizeof(int), MemoryMarshal.Cast <int, byte>(buffer.Slice((int)inBufferOffset, (int)countToWrite)));

                targetWriteOffset = (targetWriteOffset + countToWrite) % countMax;
                remaining        -= countToWrite;
                inBufferOffset   += countToWrite;
            }

            if (updateCount != 0)
            {
                uint newWriteOffset = (AuxiliaryBufferInfo.GetWriteOffset(memoryManager, BufferInfo.SendBufferInfo) + updateCount) % countMax;

                AuxiliaryBufferInfo.SetWriteOffset(memoryManager, BufferInfo.SendBufferInfo, newWriteOffset);
            }

            return(count);
        }
示例#5
0
        private uint Write(IVirtualMemoryManager memoryManager, ulong outBufferAddress, uint countMax, ReadOnlySpan <int> buffer, uint count, uint writeOffset, uint updateCount)
        {
            if (countMax == 0 || outBufferAddress == 0)
            {
                return(0);
            }

            uint targetWriteOffset = writeOffset + AuxiliaryBufferInfo.GetWriteOffset(memoryManager, DspBufferInfoAddress);

            if (targetWriteOffset > countMax)
            {
                return(0);
            }

            uint remaining = count;

            uint inBufferOffset = 0;

            while (remaining != 0)
            {
                uint countToWrite = Math.Min(countMax - targetWriteOffset, remaining);

                memoryManager.Write(outBufferAddress + targetWriteOffset * sizeof(int), MemoryMarshal.Cast <int, byte>(buffer.Slice((int)inBufferOffset, (int)countToWrite)));

                targetWriteOffset = (targetWriteOffset + countToWrite) % countMax;
                remaining        -= countToWrite;
                inBufferOffset   += countToWrite;
            }

            if (updateCount != 0)
            {
                uint dspTotalSampleCount = AuxiliaryBufferInfo.GetTotalSampleCount(memoryManager, DspBufferInfoAddress);
                uint cpuTotalSampleCount = AuxiliaryBufferInfo.GetTotalSampleCount(memoryManager, CpuBufferInfoAddress);

                uint totalSampleCountDiff = dspTotalSampleCount - cpuTotalSampleCount;

                if (totalSampleCountDiff >= countMax)
                {
                    uint dspLostSampleCount = AuxiliaryBufferInfo.GetLostSampleCount(memoryManager, DspBufferInfoAddress);
                    uint cpuLostSampleCount = AuxiliaryBufferInfo.GetLostSampleCount(memoryManager, CpuBufferInfoAddress);

                    uint lostSampleCountDiff = dspLostSampleCount - cpuLostSampleCount;
                    uint newLostSampleCount  = lostSampleCountDiff + updateCount;

                    if (lostSampleCountDiff > newLostSampleCount)
                    {
                        newLostSampleCount = cpuLostSampleCount - 1;
                    }

                    AuxiliaryBufferInfo.SetLostSampleCount(memoryManager, DspBufferInfoAddress, newLostSampleCount);
                }

                uint newWriteOffset = (AuxiliaryBufferInfo.GetWriteOffset(memoryManager, DspBufferInfoAddress) + updateCount) % countMax;

                AuxiliaryBufferInfo.SetWriteOffset(memoryManager, DspBufferInfoAddress, newWriteOffset);

                uint newTotalSampleCount = totalSampleCountDiff + newWriteOffset;

                AuxiliaryBufferInfo.SetTotalSampleCount(memoryManager, DspBufferInfoAddress, newTotalSampleCount);
            }

            return(count);
        }