private void Awake() { gridManager = GetComponent <GridManager>(); autoManager = GetComponent <AutomataManager>(); playText = GameObject.Find("PlayText (TMP)").GetComponent <TMP_Text>(); dropDownValue = GameObject.Find("DropdownOptions").GetComponent <TMP_Dropdown>(); }
private void Start() { Instance = this; _connections = new List <Vector2Int>(); automataType = AutomataType.dfa; _inputChecker = GetComponent <InputStringCheck>(); ConnectionEvents.Instance.OnSecondStateSelected += UpdateLocalConnections; }
private void Awake() { render = GetComponent <SpriteRenderer>(); grid = FindObjectOfType <GridManager>(); autoManager = FindObjectOfType <AutomataManager>(); }