private string AutoSaveModeToString(AutoSaveMode mode) { switch ((int)mode) { default: case 0: return("none"); case 1: return("recognized"); case 2: return("rejected"); case 3: return("all"); } }
private string AutoSaveModeToString(AutoSaveMode mode) { switch ((int)mode) { default: case 0: return "none"; case 1: return "recognized"; case 2: return "rejected"; case 3: return "all"; } }
private bool TryParse(string s, out AutoSaveMode mode) { bool success = false; mode = AutoSaveMode.None; if (s.Contains("none")) success = true; if (s.Contains("recognized")) { mode |= AutoSaveMode.Recognized; success = true; } if (s.Contains("rejected")) { mode |= AutoSaveMode.Rejected; success = true; } return success; }
private bool TryParse(string s, out AutoSaveMode mode) { bool success = false; mode = AutoSaveMode.None; if (s.Contains("none")) { success = true; } if (s.Contains("recognized")) { mode |= AutoSaveMode.Recognized; success = true; } if (s.Contains("rejected")) { mode |= AutoSaveMode.Rejected; success = true; } return(success); }
private void rbAutoSave_CheckedChanged(object sender, EventArgs e) { RadioButton rb; SpeechRecognizer53 reco53; if (((rb = sender as RadioButton) == null) || ((reco53 = reco as SpeechRecognizer53) == null)) { return; } string sMode = rb.Text.ToLower(); AutoSaveMode mode = AutoSaveMode.None; if (sMode.Contains("recognized")) { mode |= AutoSaveMode.Recognized; } if (sMode.Contains("rejected")) { mode |= AutoSaveMode.Rejected; } reco53.AutoSaveMode = mode; }
public static void StartAutoSaveMode() { SteamDSConfig.SetServerStatus(0); GameObject gameObject = new GameObject("GameAutoSave"); AutoSaveMode autoSaveMode = gameObject.AddComponent<AutoSaveMode>(); }