// Update is called once per frame void Update() { if (_BossMainQueue.GetQueue().Count.Equals(0)) { actionList = GenerateActionList(); _BossMainQueue.AddAction(actionList[Random.Range(0, actionList.Count)]); } }
void Update() { if (monsterSpawnQueue.GetQueue().Count.Equals(0) && count < totalMonster) { count++; actionList = GenerateActionList(); monsterSpawnQueue.AddAction(actionList[Random.Range(0, actionList.Count)]); } }