public void OnUpdate_IronTalon() { if (!this.pause) { this.pause = Game.IsPaused; } Variable.Bear = ObjectManager.GetEntities <Unit>().Where(unit => unit.ClassID.Equals(ClassID.CDOTA_Unit_SpiritBear)).FirstOrDefault(); if (this.pause || Variable.Hero == null || !Variable.Hero.IsValid || !Variable.Hero.IsAlive) { this.pause = Game.IsPaused; return; } var CanIronTalon = Variable.MenuManager.AutoTalonActive && !Variable.BearChaseModeOn; if (CanIronTalon) { autoIronTalon.Execute(); } }