private void OnEnable() { _autoActionController.WireUpEventHandlers(); _healthManager.WireUpEventHandlers(); _threatReactionManager.WireUpEventHandlers(); EnemyCharacterTargetSelector.TargetAssignmentHandler += HandleTargetAssignmentResponse; }
private void OnEnable() { _selectionHandler.WireUpEventHandlers(); _fieldMovementController.WireUpEventHandlers(); _autoActionController.WireUpEventHandlers(); _healthManager.WireUpEventHandlers(); _stageMotionEngine.WireUpEventHandlers(); StatusEventDispatcher.StatusEventHandler += HandleStatusEvent; UIEventDispatcher.ButtonEventHandler += HandleButtonEvent; }