示例#1
0
        private void GetTokenCallback(AuthenticationModels.GetEntityTokenResponse result)
        {
            var testContext = (UUnitTestContext)result.CustomData;

            testContext.StringEquals("title_player_account", result.Entity.Type, "GetEntityToken Entity Type not expected: " + result.Entity.Type);

            testContext.True(clientApi.IsClientLoggedIn(), "Client login failed");
            testContext.True(dataApi.IsEntityLoggedIn(), "Entity login didn't transfer to DataApi");
            testContext.EndTest(UUnitFinishState.PASSED, PlayFabSettings.TitleId + ", " + result.EntityToken.Substring(0, 25) + "...");
        }
示例#2
0
        private void GetTokenCallback(AuthenticationModels.GetEntityTokenResponse result)
        {
            var testContext = (UUnitTestContext)result.CustomData;

            _entityId   = result.Entity.Id;
            _entityType = result.Entity.Type;
            testContext.StringEquals("title_player_account", result.Entity.Type, "GetEntityToken Entity Type not expected: " + result.Entity.Type);

            testContext.True(PlayFabClientAPI.IsClientLoggedIn(), "Get Entity Token failed");
            testContext.EndTest(UUnitFinishState.PASSED, PlayFabSettings.TitleId + ", " + result.EntityToken.Substring(0, 25) + "...");
        }
 /// <summary>
 /// A coroutine to wait until we get an Entity Id after PlayFabLogin
 /// </summary>
 /// <param name="response">server response</param>
 private void GetEntityTokenCompleted(AuthenticationModels.GetEntityTokenResponse response)
 {
     entityKey.Id   = response.Entity.Id;
     entityKey.Type = response.Entity.Type;
 }