private void GetTokenCallback(AuthenticationModels.GetEntityTokenResponse result) { var testContext = (UUnitTestContext)result.CustomData; testContext.StringEquals("title_player_account", result.Entity.Type, "GetEntityToken Entity Type not expected: " + result.Entity.Type); testContext.True(clientApi.IsClientLoggedIn(), "Client login failed"); testContext.True(dataApi.IsEntityLoggedIn(), "Entity login didn't transfer to DataApi"); testContext.EndTest(UUnitFinishState.PASSED, PlayFabSettings.TitleId + ", " + result.EntityToken.Substring(0, 25) + "..."); }
private void GetTokenCallback(AuthenticationModels.GetEntityTokenResponse result) { var testContext = (UUnitTestContext)result.CustomData; _entityId = result.Entity.Id; _entityType = result.Entity.Type; testContext.StringEquals("title_player_account", result.Entity.Type, "GetEntityToken Entity Type not expected: " + result.Entity.Type); testContext.True(PlayFabClientAPI.IsClientLoggedIn(), "Get Entity Token failed"); testContext.EndTest(UUnitFinishState.PASSED, PlayFabSettings.TitleId + ", " + result.EntityToken.Substring(0, 25) + "..."); }
/// <summary> /// A coroutine to wait until we get an Entity Id after PlayFabLogin /// </summary> /// <param name="response">server response</param> private void GetEntityTokenCompleted(AuthenticationModels.GetEntityTokenResponse response) { entityKey.Id = response.Entity.Id; entityKey.Type = response.Entity.Type; }