public Austerlitz.Models.TurnSheet GetTSFullTurnDetails(string turnId) { var turnReportManager = new Austerlitz.Domain.TurnSheetManager(); var turnSheet = new Austerlitz.Models.TurnSheet(); turnSheet.TSTurnDetails = turnReportManager.GetTSTurnDetails(turnId); turnSheet.TSTransferGoods = turnReportManager.GetTSTransferGoods(turnId); turnSheet.TSDemolishItems = turnReportManager.GetTSDemolishItems(turnId); turnSheet.TSSetUpBrigades = turnReportManager.GetTSSetUpBrigades(turnId); turnSheet.TSSetUpAdditionalBrigades = turnReportManager.GetTSSetUpAdditionalBrigades(turnId); turnSheet.TSIncreaseHeadcount = turnReportManager.GetTSIncreaseHeadcount(turnId); turnSheet.TSIncreaseBrigadeXP = turnReportManager.GetTSIncreaseBrigadeXP(turnId); turnSheet.TSExchangeBattalions = turnReportManager.GetTSExchangeBattalions(turnId); turnSheet.TSMergeBattalions = turnReportManager.GetTSMergeBattalions(turnId); turnSheet.TSRepairShips_BaggageTrains = turnReportManager.GetTSRepairShips_BaggageTrains(turnId); turnSheet.TSBuildShips = turnReportManager.GetTSBuildShips(turnId); turnSheet.TSBuildBaggageTrain = turnReportManager.GetTSBuildBaggageTrain(turnId); turnSheet.TSIncreasePopulationDensity = turnReportManager.GetTSIncreasePopulationDensity(turnId); turnSheet.TSBuildProductionSites = turnReportManager.GetTSBuildProductionSites(turnId); turnSheet.TSFormFederations = turnReportManager.GetTSFormFederations(turnId); turnSheet.TSCoastalDefence = turnReportManager.GetTSCoastalDefence(turnId); turnSheet.TSSeaBlockade = turnReportManager.GetTSSeaBlockade(turnId); turnSheet.TSTradeAndLoading1 = turnReportManager.GetTSTradeAndLoading1(turnId); turnSheet.TSMovement = turnReportManager.GetTSMovement(turnId); turnSheet.TSTradeAndLoading2 = turnReportManager.GetTSTradeAndLoading2(turnId); turnSheet.TSBoarding = turnReportManager.GetTSBoarding(turnId); turnSheet.TSHandOverTerritory = turnReportManager.GetTSHandOverTerritory(turnId); turnSheet.TSChangeNames = turnReportManager.GetTSChangeNames(turnId); turnSheet.TSChangeStateRelationships = turnReportManager.GetTSChangeStateRelationships(turnId); return(turnSheet); }
public Austerlitz.Models.TurnSheet GetTSFullTurnDetails(string turnId) { var turnReportManager = new Austerlitz.Domain.TurnSheetManager(); var turnSheet = new Austerlitz.Models.TurnSheet(); turnSheet.TSTurnDetails = turnReportManager.GetTSTurnDetails(turnId); turnSheet.TSTransferGoods = turnReportManager.GetTSTransferGoods(turnId); turnSheet.TSDemolishItems = turnReportManager.GetTSDemolishItems(turnId); turnSheet.TSSetUpBrigades = turnReportManager.GetTSSetUpBrigades(turnId); turnSheet.TSSetUpAdditionalBrigades = turnReportManager.GetTSSetUpAdditionalBrigades(turnId); turnSheet.TSIncreaseHeadcount = turnReportManager.GetTSIncreaseHeadcount(turnId); turnSheet.TSIncreaseBrigadeXP = turnReportManager.GetTSIncreaseBrigadeXP(turnId); turnSheet.TSExchangeBattalions = turnReportManager.GetTSExchangeBattalions(turnId); turnSheet.TSMergeBattalions = turnReportManager.GetTSMergeBattalions(turnId); turnSheet.TSRepairShips_BaggageTrains = turnReportManager.GetTSRepairShips_BaggageTrains(turnId); turnSheet.TSBuildShips = turnReportManager.GetTSBuildShips(turnId); turnSheet.TSBuildBaggageTrain = turnReportManager.GetTSBuildBaggageTrain(turnId); turnSheet.TSIncreasePopulationDensity = turnReportManager.GetTSIncreasePopulationDensity(turnId); turnSheet.TSBuildProductionSites = turnReportManager.GetTSBuildProductionSites(turnId); turnSheet.TSFormFederations = turnReportManager.GetTSFormFederations(turnId); turnSheet.TSCoastalDefence = turnReportManager.GetTSCoastalDefence(turnId); turnSheet.TSSeaBlockade = turnReportManager.GetTSSeaBlockade(turnId); turnSheet.TSTradeAndLoading1 = turnReportManager.GetTSTradeAndLoading1(turnId); turnSheet.TSMovement = turnReportManager.GetTSMovement(turnId); turnSheet.TSTradeAndLoading2 = turnReportManager.GetTSTradeAndLoading2(turnId); turnSheet.TSBoarding = turnReportManager.GetTSBoarding(turnId); turnSheet.TSHandOverTerritory = turnReportManager.GetTSHandOverTerritory(turnId); turnSheet.TSChangeNames = turnReportManager.GetTSChangeNames(turnId); turnSheet.TSChangeStateRelationships = turnReportManager.GetTSChangeStateRelationships(turnId); return turnSheet; }
public TS_08MergeBattalions[] GetTSMergeBattalions(string turnId) { var turnReportManager = new Austerlitz.Domain.TurnSheetManager(); return(turnReportManager.GetTSMergeBattalions(turnId)); }
public TS_08MergeBattalions[] GetTSMergeBattalions(string turnId) { var turnReportManager = new Austerlitz.Domain.TurnSheetManager(); return turnReportManager.GetTSMergeBattalions(turnId); }