// Teleport functions public DateTime osTeleportAgent(string agent, int regionX, int regionY, LSL_Vector position, LSL_Vector lookat) { // High because there is no security check. High griefer potential // if (!ScriptProtection.CheckThreatLevel(ThreatLevel.High, "osTeleportAgent", m_host, "OSSL", m_itemID)) return DateTime.Now; ulong regionHandle = Utils.UIntsToLong(((uint) regionX*Constants.RegionSize), ((uint) regionY*Constants.RegionSize)); UUID agentId = new UUID(); if (UUID.TryParse(agent, out agentId)) { return TeleportAgent(agentId, regionHandle, position.ToVector3(), lookat.ToVector3()); } return DateTime.Now; }
public LSL_List llGetClosestNavPoint(LSL_Vector point, LSL_List options) { Vector3 diff = new Vector3(0, 0, 0.1f)* (Vector3.RotationBetween(m_host.ParentEntity.AbsolutePosition, point.ToVector3())); return new LSL_List(new LSL_Vector((m_host.ParentEntity.AbsolutePosition + diff))); }
// Teleport functions public DateTime osTeleportAgent(string agent, string regionName, LSL_Vector position, LSL_Vector lookat) { // High because there is no security check. High griefer potential // if (!ScriptProtection.CheckThreatLevel(ThreatLevel.High, "osTeleportAgent", m_host, "OSSL", m_itemID)) return DateTime.Now; UUID AgentID; if (UUID.TryParse(agent, out AgentID)) { List<GridRegion> regions = World.GridService.GetRegionsByName(World.RegionInfo.AllScopeIDs, regionName, 0, 1); // Try to link the region if (regions != null && regions.Count > 0) { GridRegion regInfo = regions[0]; ulong regionHandle = regInfo.RegionHandle; return TeleportAgent(AgentID, regionHandle, position.ToVector3(), lookat.ToVector3()); } } return DateTime.Now; }
public void llNavigateTo(LSL_Vector point, LSL_List options) { List<Vector3> positions = new List<Vector3>() {point.ToVector3()}; List<TravelMode> travelMode = new List<TravelMode>() {TravelMode.Walk}; IBotManager botManager = World.RequestModuleInterface<IBotManager>(); int flags = 0; if (options.Length > 0) flags |= options.GetLSLIntegerItem(0); if (botManager != null) botManager.SetBotMap(m_host.ParentEntity.UUID, positions, travelMode, flags, m_host.ParentEntity.OwnerID); }
public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) { if (!ScriptProtection.CheckThreatLevel(ThreatLevel.None, "LSL", m_host, "LSL", m_itemID)) return new LSL_List(); LSL_List list = new LSL_List(); Vector3 rayStart = start.ToVector3(); Vector3 rayEnd = end.ToVector3(); Vector3 dir = rayEnd - rayStart; float dist = Vector3.Mag(dir); int count = 1; bool detectPhantom = false; int dataFlags = 0; int rejectTypes = 0; for (int i = 0; i < options.Length; i += 2) { if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_MAX_HITS) count = options.GetLSLIntegerItem(i + 1); else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DETECT_PHANTOM) detectPhantom = (options.GetLSLIntegerItem(i + 1) > 0); else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DATA_FLAGS) dataFlags = options.GetLSLIntegerItem(i + 1); else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_REJECT_TYPES) rejectTypes = options.GetLSLIntegerItem(i + 1); } if (count > 16) count = 16; List<ContactResult> results = new List<ContactResult>(); bool checkTerrain = !((rejectTypes & ScriptBaseClass.RC_REJECT_LAND) == ScriptBaseClass.RC_REJECT_LAND); bool checkAgents = !((rejectTypes & ScriptBaseClass.RC_REJECT_AGENTS) == ScriptBaseClass.RC_REJECT_AGENTS); bool checkNonPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_NONPHYSICAL) == ScriptBaseClass.RC_REJECT_NONPHYSICAL); bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); if (checkAgents) { ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); foreach (ContactResult r in agentHits) results.Add(r); } if (checkPhysical || checkNonPhysical || detectPhantom) { ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); for (int iter = 0; iter < objectHits.Length; iter++) { // Redistance the Depth because the Scene RayCaster returns distance from center to make the rezzing code simpler. objectHits[iter].Depth = Vector3.Distance(objectHits[iter].Pos, rayStart); results.Add(objectHits[iter]); } } if (checkTerrain) { ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); if (groundContact != null) results.Add((ContactResult)groundContact); } results.Sort(delegate(ContactResult a, ContactResult b) { return a.Depth.CompareTo(b.Depth); }); int values = 0; ISceneEntity thisgrp = m_host.ParentEntity; foreach (ContactResult result in results) { if (result.Depth > dist) continue; // physics ray can return colisions with host prim if (m_host.LocalId == result.ConsumerID) continue; UUID itemID = UUID.Zero; int linkNum = 0; ISceneChildEntity part = World.GetSceneObjectPart(result.ConsumerID); // It's a prim! if (part != null) { // dont detect members of same object ??? if (part.ParentEntity == thisgrp) continue; if ((dataFlags & ScriptBaseClass.RC_GET_ROOT_KEY) == ScriptBaseClass.RC_GET_ROOT_KEY) itemID = part.ParentEntity.UUID; else itemID = part.UUID; linkNum = part.LinkNum; } else { IScenePresence sp = World.GetScenePresence(result.ConsumerID); /// It it a boy? a girl? if (sp != null) itemID = sp.UUID; } list.Add(new LSL_String(itemID.ToString())); list.Add(new LSL_String(result.Pos.ToString())); if ((dataFlags & ScriptBaseClass.RC_GET_LINK_NUM) == ScriptBaseClass.RC_GET_LINK_NUM) list.Add(new LSL_Integer(linkNum)); if ((dataFlags & ScriptBaseClass.RC_GET_NORMAL) == ScriptBaseClass.RC_GET_NORMAL) list.Add(new LSL_Vector(result.Normal)); values++; if (values >= count) break; } list.Add(new LSL_Integer(values)); return list; }
public void llTeleportAgentGlobalCoords(LSL_Key agent, LSL_Vector global_coordinates, LSL_Vector region_coordinates, LSL_Vector look_at) { if (!ScriptProtection.CheckThreatLevel(ThreatLevel.None, "LSL", m_host, "LSL", m_itemID)) return; UUID invItemID = InventorySelf(); if (invItemID == UUID.Zero) return; lock (m_host.TaskInventory) { if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) { ShoutError("No permissions to teleport the agent"); return; } if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TELEPORT) == 0) { ShoutError("No permissions to teleport the agent"); return; } } IScenePresence presence = World.GetScenePresence(m_host.OwnerID); if (presence != null) { IEntityTransferModule module = World.RequestModuleInterface<IEntityTransferModule>(); if (module != null) { module.Teleport(presence, Utils.UIntsToLong((uint) global_coordinates.x, (uint) global_coordinates.y), region_coordinates.ToVector3(), look_at.ToVector3(), (uint) TeleportFlags.ViaLocation); } } }
public void llTeleportAgent(LSL_Key avatar, LSL_String landmark, LSL_Vector position, LSL_Vector look_at) { if (!ScriptProtection.CheckThreatLevel(ThreatLevel.None, "LSL", m_host, "LSL", m_itemID)) return; UUID invItemID = InventorySelf(); if (invItemID == UUID.Zero) return; lock (m_host.TaskInventory) { if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) { ShoutError("No permissions to teleport the agent"); return; } if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TELEPORT) == 0) { ShoutError("No permissions to teleport the agent"); return; } } TaskInventoryItem item = null; lock (m_host.TaskInventory) { foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) { if (inv.Value.Name == landmark) item = inv.Value; } } if (item == null && landmark != "") return; IScenePresence presence = World.GetScenePresence(m_host.OwnerID); if (presence != null) { IEntityTransferModule module = World.RequestModuleInterface<IEntityTransferModule>(); if (module != null) { if (landmark == "") module.Teleport(presence, World.RegionInfo.RegionHandle, position.ToVector3(), look_at.ToVector3(), (uint) TeleportFlags.ViaLocation); else { AssetLandmark lm = new AssetLandmark( World.AssetService.Get(item.AssetID.ToString())); module.Teleport(presence, lm.RegionHandle, lm.Position, look_at.ToVector3(), (uint) TeleportFlags.ViaLocation); } } } }
protected void DropAttachmentAt(bool checkPerms, LSL_Vector pos, LSL_Rotation rot) { if (checkPerms && ShoutErrorOnLackingOwnerPerms(ScriptBaseClass.PERMISSION_ATTACH, "Cannot drop attachment")) { return; } IAttachmentsModule attachmentsModule = World.RequestModuleInterface<IAttachmentsModule>(); IScenePresence sp = attachmentsModule == null ? null : World.GetScenePresence(m_host.OwnerID); if (attachmentsModule != null && sp != null) { attachmentsModule.DetachSingleAttachmentToGround(m_host.ParentEntity.UUID, sp.ControllingClient, pos.ToVector3(), rot.ToQuaternion()); } }