public AuraAnimationInfo(AuraID id, string spriteName, int frames, int frameTimer, BlendState blendState, string startupSound, string loopSoundName, int loopSoundDuration, bool isForm, bool isKaioken, DustDelegate dustDelegate, int startingFrames, DustDelegate startingDustDelegate, int priority) { this.id = (int)id; auraAnimationSpriteName = spriteName; this.frames = frames; frameTimerLimit = frameTimer; this.blendState = blendState; startupSoundName = startupSound; this.loopSoundName = loopSoundName; this.loopSoundDuration = loopSoundDuration; isKaiokenAura = isKaioken; isFormAura = isForm; doDust = dustDelegate; this.startingFrames = startingFrames; startingFrameCounter = 0; doStartingDust = startingDustDelegate; this.priority = priority; }
public AuraAnimationInfo(AuraID id, string spriteName, int frames, int frameTimer, BlendState blendState, string startupSound, string loopSoundName, int loopSoundDuration, bool isForm, bool isKaioken, DustDelegate dustDelegate, int startingFrames, DustDelegate startingDustDelegate, int priority) { ID = (int)id; AuraAnimationSpriteName = spriteName; Frames = frames; FrameTimerLimit = frameTimer; BlendState = blendState; StartupSoundName = startupSound; LoopSoundName = loopSoundName; LoopSoundDuration = loopSoundDuration; IsKaiokenAura = isKaioken; IsFormAura = isForm; DoDust = dustDelegate; StartingFrames = startingFrames; StartingFrameCounter = 0; DoStartingDust = startingDustDelegate; Priority = priority; }