public void MakeProc(AuraEffectHandlerCreator creator, params SpellLineId[] exclusiveTriggers) { IsProc = true; ClearAffectMask(); AddAffectingSpells(exclusiveTriggers); AuraEffectHandlerCreator = creator; }
/// <summary> /// Uses the AffectMask, rather than exclusive trigger spells. This is important if also spells /// that are triggerd by the triggered spells are allowed to trigger this proc. /// </summary> public void MakeProcWithMask(AuraEffectHandlerCreator creator, params SpellLineId[] exclusiveTriggers) { //Spell.ProcTriggerFlags = ProcTriggerFlags.SpellCast; IsProc = true; SetAffectMask(exclusiveTriggers); AuraEffectHandlerCreator = creator; }
/// <summary> /// Adds a SpellEffect that will be applied to an Aura to be casted on the given type of target /// </summary> public SpellEffect AddAuraEffect(AuraEffectHandlerCreator creator, ImplicitTargetType targetType) { var effect = AddEffect(SpellEffectType.ApplyAura); effect.AuraType = AuraType.Dummy; effect.AuraEffectHandlerCreator = creator; effect.ImplicitTargetA = targetType; return effect; }
/// <summary> /// Adds a SpellEffect that will be applied to an Aura to be casted on the given type of target /// </summary> public SpellEffect AddAuraEffect(AuraEffectHandlerCreator creator) { return AddAuraEffect(creator, ImplicitTargetType.Self); }
public void MakeProc(AuraEffectHandlerCreator creator, params SpellLineId[] exclusiveTriggers) { //Spell.ProcTriggerFlags = ProcTriggerFlags.SpellCast; IsProc = true; ClearAffectMask(); AddAffectingSpells(exclusiveTriggers); AuraEffectHandlerCreator = creator; }
internal void Init2() { // see http://www.wowhead.com/spell=25269 for comparison ValueMin = BasePoints + 1; ValueMax = BasePoints + DiceSides; // TODO: check this! IsTargetAreaEffect = TargetAreaEffects.Contains(ImplicitTargetA) || TargetAreaEffects.Contains(ImplicitTargetB); // prevent aoe and non-aoe effects from mixing together if (AreaEffects.Contains(ImplicitTargetA)) { IsAreaEffect = true; if (ImplicitTargetB != ImplicitTargetType.None && AreaEffects.Contains(ImplicitTargetB)) { ImplicitTargetB = ImplicitTargetType.None; } } else if (ImplicitTargetB != ImplicitTargetType.None && AreaEffects.Contains(ImplicitTargetB)) { IsAreaEffect = true; ImplicitTargetA = ImplicitTargetType.None; } if (IsPeriodic = Amplitude > 0) { _IsPeriodicAura = (AuraType == AuraType.PeriodicDamage || AuraType == AuraType.PeriodicDamagePercent || AuraType == AuraType.PeriodicEnergize || AuraType == AuraType.PeriodicHeal || AuraType == AuraType.PeriodicHealthFunnel || AuraType == AuraType.PeriodicLeech || AuraType == AuraType.PeriodicManaLeech || AuraType == AuraType.PeriodicTriggerSpell); } if (Spell.IsPassive) { // proc effect etc HarmType = HarmType.Beneficial; } else if ((HasTarget(ImplicitTargetType.AllEnemiesAroundCaster, ImplicitTargetType.AllEnemiesInArea, ImplicitTargetType.AllEnemiesInAreaChanneled, ImplicitTargetType.AllEnemiesInAreaInstant, ImplicitTargetType.CurrentSelection) || HasTarget(ImplicitTargetType.InFrontOfCaster, ImplicitTargetType.InvisibleOrHiddenEnemiesAtLocationRadius, ImplicitTargetType.LocationInFrontCaster, ImplicitTargetType.NetherDrakeSummonLocation, ImplicitTargetType.SelectedEnemyChanneled, ImplicitTargetType.SelectedEnemyDeadlyPoison, ImplicitTargetType.SingleEnemy, ImplicitTargetType.SpreadableDesease, ImplicitTargetType.TargetAtOrientationOfCaster)) && (!HasTarget( ImplicitTargetType.Self, ImplicitTargetType.AllFriendlyInAura, ImplicitTargetType.AllParty, ImplicitTargetType.AllPartyAroundCaster, ImplicitTargetType.AllPartyInArea, ImplicitTargetType.PartyAroundCaster, ImplicitTargetType.AllPartyInAreaChanneled) || Spell.Mechanic.IsNegative())) { HarmType = HarmType.Harmful; } else if (!HasTarget(ImplicitTargetType.Duel) && (ImplicitTargetA != ImplicitTargetType.None || ImplicitTargetB != ImplicitTargetType.None)) { HarmType = HarmType.Beneficial; } if (Spell.IsPassive) { // do some correction for ModManaRegen if (AuraType == AuraType.ModManaRegen && Amplitude == 0) { // 5000 ms if not specified otherwise Amplitude = ModManaRegenHandler.DefaultAmplitude; } } HasTargets = !NoTargetTypes.Contains(ImplicitTargetA) || !NoTargetTypes.Contains(ImplicitTargetB); HasSingleTarget = HasTargets && !IsAreaEffect; IsAreaAuraEffect = (EffectType == SpellEffectType.PersistantAreaAura || EffectType == SpellEffectType.ApplyAreaAura || EffectType == SpellEffectType.ApplyGroupAura); if (EffectType == SpellEffectType.ApplyGroupAura) { if (Radius > 0) { ImplicitTargetA = ImplicitTargetType.AllPartyInArea; } else { ImplicitTargetA = ImplicitTargetType.AllParty; } } IsAuraEffect = IsAreaAuraEffect || EffectType == SpellEffectType.ApplyAura || EffectType == SpellEffectType.ApplyAuraToMaster || EffectType == SpellEffectType.ApplyPetAura || EffectType == SpellEffectType.ApplyStatAura || EffectType == SpellEffectType.ApplyStatAuraPercent; IsEnhancer = IsAuraEffect && (AuraType == AuraType.AddModifierFlat || AuraType == AuraType.AddModifierPercent); MiscBitSet = MiscValue > 0 ? Utility.GetSetIndices((uint)MiscValue) : new uint[0]; MinValue = BasePoints;// + DiceCount; TODO: check this! IsStrikeEffectFlat = EffectType == SpellEffectType.WeaponDamage || EffectType == SpellEffectType.WeaponDamageNoSchool || EffectType == SpellEffectType.NormalizedWeaponDamagePlus; IsStrikeEffectPct = EffectType == SpellEffectType.WeaponPercentDamage; IsTotem = HasTarget(ImplicitTargetType.TotemAir) || HasTarget(ImplicitTargetType.TotemEarth) || HasTarget(ImplicitTargetType.TotemFire) || HasTarget(ImplicitTargetType.TotemWater); IsProc = IsProc || (AuraType == AuraType.ProcTriggerSpell && TriggerSpell != null) || AuraType == AuraType.ProcTriggerDamage; IsHealEffect = EffectType == SpellEffectType.Heal || EffectType == SpellEffectType.HealMaxHealth || AuraType == AuraType.PeriodicHeal || (TriggerSpell != null && TriggerSpell.IsHealSpell); IsModifierEffect = AuraType == AuraType.AddModifierFlat || AuraType == AuraType.AddModifierPercent; foreach (var mask in AffectMask) { if (mask != 0) { HasAffectMask = true; break; } } if (HasAffectMask) { AffectMaskBitSet = Utility.GetSetIndices(AffectMask); } if (SpellEffectHandlerCreator == null && !IsUsed) { SpellEffectHandlerCreator = SpellHandler.SpellEffectCreators[(int)EffectType]; } if (IsAuraEffect && AuraEffectHandlerCreator == null) { AuraEffectHandlerCreator = AuraHandler.EffectHandlers[(int)AuraType]; if (AuraEffectHandlerCreator == null) { AuraEffectHandlerCreator = AuraHandler.EffectHandlers[0]; } } RepairBrokenTargetPairs(); }
internal void Init2() { ValueMin = BasePoints + 1; ValueMax = BasePoints + DiceSides; IsTargetAreaEffect = TargetAreaEffects.Contains(ImplicitTargetA) || TargetAreaEffects.Contains(ImplicitTargetB); if (AreaEffects.Contains(ImplicitTargetA)) { IsAreaEffect = true; if (ImplicitTargetB != ImplicitSpellTargetType.None && AreaEffects.Contains(ImplicitTargetB)) { ImplicitTargetB = ImplicitSpellTargetType.None; } } else if (ImplicitTargetB != ImplicitSpellTargetType.None && AreaEffects.Contains(ImplicitTargetB)) { IsAreaEffect = true; ImplicitTargetA = ImplicitSpellTargetType.None; } if (IsPeriodic = Amplitude > 0) { _IsPeriodicAura = AuraType == AuraType.PeriodicDamage || AuraType == AuraType.PeriodicDamagePercent || (AuraType == AuraType.PeriodicEnergize || AuraType == AuraType.PeriodicHeal) || (AuraType == AuraType.PeriodicHealthFunnel || AuraType == AuraType.PeriodicLeech || AuraType == AuraType.PeriodicManaLeech) || AuraType == AuraType.PeriodicTriggerSpell; } if (Spell.IsPassive) { HarmType = HarmType.Beneficial; } else { if (!HasTarget(ImplicitSpellTargetType.AllEnemiesAroundCaster, ImplicitSpellTargetType.AllEnemiesInArea, ImplicitSpellTargetType.AllEnemiesInAreaChanneled, ImplicitSpellTargetType.AllEnemiesInAreaInstant, ImplicitSpellTargetType.CurrentSelection)) { if (!HasTarget(ImplicitSpellTargetType.InFrontOfCaster, ImplicitSpellTargetType.InvisibleOrHiddenEnemiesAtLocationRadius, ImplicitSpellTargetType.LocationInFrontCaster, ImplicitSpellTargetType.NetherDrakeSummonLocation, ImplicitSpellTargetType.SelectedEnemyChanneled, ImplicitSpellTargetType.SelectedEnemyDeadlyPoison, ImplicitSpellTargetType.SingleEnemy, ImplicitSpellTargetType.SpreadableDesease, ImplicitSpellTargetType.TargetAtOrientationOfCaster)) { goto label_13; } } if (!HasTarget(ImplicitSpellTargetType.Self, ImplicitSpellTargetType.AllFriendlyInAura, ImplicitSpellTargetType.AllParty, ImplicitSpellTargetType.AllPartyAroundCaster, ImplicitSpellTargetType.AllPartyInArea, ImplicitSpellTargetType.PartyAroundCaster, ImplicitSpellTargetType.AllPartyInAreaChanneled) || Spell.Mechanic.IsNegative()) { HarmType = HarmType.Harmful; goto label_15; } label_13: if (!HasTarget(ImplicitSpellTargetType.Duel) && (ImplicitTargetA != ImplicitSpellTargetType.None || ImplicitTargetB != ImplicitSpellTargetType.None)) { HarmType = HarmType.Beneficial; } } label_15: if (AuraType == AuraType.ModManaRegen && Amplitude == 0) { Amplitude = ModManaRegenHandler.DefaultAmplitude; } if (HasTarget(ImplicitSpellTargetType.AllFriendlyInAura)) { ImplicitTargetA = ImplicitSpellTargetType.AllFriendlyInAura; ImplicitTargetB = ImplicitSpellTargetType.None; } HasTargets = !NoTargetTypes.Contains( ImplicitTargetA) || !NoTargetTypes.Contains( ImplicitTargetB); HasSingleTarget = HasTargets && !IsAreaEffect; IsAreaAuraEffect = EffectType == SpellEffectType.PersistantAreaAura || EffectType == SpellEffectType.ApplyAreaAura || EffectType == SpellEffectType.ApplyRaidAura; if (EffectType == SpellEffectType.ApplyRaidAura) { ImplicitTargetA = (double)Radius <= 0.0 ? ImplicitSpellTargetType.AllParty : ImplicitSpellTargetType.AllPartyInArea; } IsAuraEffect = IsAreaAuraEffect || EffectType == SpellEffectType.ApplyAura || (EffectType == SpellEffectType.ApplyAuraToMaster || EffectType == SpellEffectType.ApplyPetAura) || EffectType == SpellEffectType.ApplyStatAura || EffectType == SpellEffectType.ApplyStatAuraPercent; IsEnhancer = IsAuraEffect && (AuraType == AuraType.AddModifierFlat || AuraType == AuraType.AddModifierPercent); if (MiscValueType == typeof(DamageSchoolMask)) { MiscValue &= sbyte.MaxValue; } MiscBitSet = MiscValue > 0 ? Utility.GetSetIndices((uint)MiscValue) : new uint[0]; MinValue = BasePoints; IsStrikeEffectFlat = EffectType == SpellEffectType.WeaponDamage || EffectType == SpellEffectType.WeaponDamageNoSchool || EffectType == SpellEffectType.NormalizedWeaponDamagePlus; IsStrikeEffectPct = EffectType == SpellEffectType.WeaponPercentDamage; IsTotem = HasTarget(ImplicitSpellTargetType.TotemAir) || HasTarget(ImplicitSpellTargetType.TotemEarth) || HasTarget(ImplicitSpellTargetType.TotemFire) || HasTarget(ImplicitSpellTargetType.TotemWater); IsProc = IsProc || ProcAuraTypes.Contains(AuraType); OverrideEffectValue = OverrideEffectValue || AuraType == AuraType.ProcTriggerSpellWithOverride; IsHealEffect = EffectType == SpellEffectType.Heal || EffectType == SpellEffectType.HealMaxHealth || AuraType == AuraType.PeriodicHeal || TriggerSpell != null && TriggerSpell.IsHealSpell; IsDamageEffect = EffectType == SpellEffectType.SchoolDamage || IsStrikeEffect; IsModifierEffect = AuraType == AuraType.AddModifierFlat || AuraType == AuraType.AddModifierPercent; HasAffectMask = AffectMask.Any(mask => mask != 0U); if (HasAffectMask) { AffectMaskBitSet = Utility.GetSetIndices(AffectMask); } if (SpellEffectHandlerCreator == null) { SpellEffectHandlerCreator = SpellHandler.SpellEffectCreators[(int)EffectType]; } if (IsAuraEffect && AuraEffectHandlerCreator == null) { AuraEffectHandlerCreator = AuraHandler.EffectHandlers[(int)AuraType]; if (AuraEffectHandlerCreator == null) { AuraEffectHandlerCreator = AuraHandler.EffectHandlers[0]; } } RepairBrokenTargetPairs(); IsEnchantmentEffect = EffectType == SpellEffectType.EnchantHeldItem || EffectType == SpellEffectType.EnchantItem || EffectType == SpellEffectType.EnchantItemTemporary; AISpellUtil.DecideDefaultTargetHandlerDefintion(this); }