示例#1
0
        public override void HandleEffect(AuraApplication auraApplication, AuraEffectHandleMode mode, bool apply)
        {
            base.HandleEffect(auraApplication, mode, apply);

            if (apply)
            {
                if (IsReplacementValid(auraApplication.Target.TransformSpellInfo, Aura.SpellInfo))
                {
                    auraApplication.Target.UpdateTransformSpell(this);
                }
            }
            else
            {
                auraApplication.Target.ResetTransformSpell();
                IReadOnlyList <AuraEffect> transformEffects = auraApplication.Target.Auras.GetAuraEffects(AuraEffectType.ChangeDisplayModel);
                if (transformEffects != null)
                {
                    for (int i = 0; i < transformEffects.Count; i++)
                    {
                        if (IsReplacementValid(auraApplication.Target.TransformSpellInfo, transformEffects[i].Aura.SpellInfo))
                        {
                            auraApplication.Target.UpdateTransformSpell((AuraEffectChangeDisplayModel)transformEffects[i]);
                        }
                    }
                }
            }
        }
示例#2
0
        public override void HandleEffect(AuraApplication auraApplication, AuraEffectHandleMode mode, bool apply)
        {
            base.HandleEffect(auraApplication, mode, apply);

            if (mode != AuraEffectHandleMode.Normal)
            {
                return;
            }

            auraApplication.Target.Spells.ModifySchoolImmunity(Aura.SpellInfo, EffectInfo.SchoolMask, apply);

            if (apply && Aura.SpellInfo.HasAttribute(SpellAttributes.DispelAurasOnImmunity))
            {
                var applicaionsToRemove = new List <AuraApplication>();
                for (var index = 0; index < auraApplication.Target.AuraApplications.Count; index++)
                {
                    AuraApplication otherApplication = auraApplication.Target.AuraApplications[index];
                    if (!otherApplication.Aura.SpellInfo.SchoolMask.HasAnyFlag(EffectInfo.SchoolMask))
                    {
                        continue;
                    }

                    // check for auras that ignore immunities and can't be dispelled
                    if (!Aura.SpellInfo.CanDispelAura(otherApplication.Aura.SpellInfo))
                    {
                        continue;
                    }

                    // don't dispel self
                    if (Aura == otherApplication.Aura)
                    {
                        continue;
                    }

                    // don't dispel passives
                    if (otherApplication.Aura.SpellInfo.IsPassive)
                    {
                        continue;
                    }

                    // don't dispel same positivity effects
                    if (otherApplication.Aura.AuraInfo.IsPositive == Aura.AuraInfo.IsPositive)
                    {
                        continue;
                    }

                    applicaionsToRemove.Add(otherApplication);
                }

                foreach (AuraApplication applicationToRemove in applicaionsToRemove)
                {
                    if (applicationToRemove.RemoveMode == AuraRemoveMode.None)
                    {
                        auraApplication.Target.Auras.RemoveAuraWithApplication(applicationToRemove, AuraRemoveMode.Immunity);
                    }
                }
            }
        }
        public override void HandleEffect(AuraApplication auraApplication, AuraEffectHandleMode mode, bool apply)
        {
            base.HandleEffect(auraApplication, mode, apply);

            if (mode == AuraEffectHandleMode.Normal)
            {
                auraApplication.Target.Spells.HandleSpellTrigger(this, apply);
            }
        }
        public override void HandleEffect(AuraApplication auraApplication, AuraEffectHandleMode mode, bool apply)
        {
            base.HandleEffect(auraApplication, mode, apply);

            if (mode == AuraEffectHandleMode.Normal)
            {
                auraApplication.Target.Attributes.ModHaste.ModifyPercentage(Value, apply);
            }
        }
        public override void HandleEffect(AuraApplication auraApplication, AuraEffectHandleMode mode, bool apply)
        {
            base.HandleEffect(auraApplication, mode, apply);

            if (apply && mode == AuraEffectHandleMode.Refresh)
            {
                CalculateValue();
            }
        }
        public override void HandleEffect(AuraApplication auraApplication, AuraEffectHandleMode mode, bool apply)
        {
            base.HandleEffect(auraApplication, mode, apply);

            if (mode == AuraEffectHandleMode.Normal)
            {
                auraApplication.Target.UpdateControlState(UnitControlState.Stunned, apply);
            }
        }
        public override void HandleEffect(AuraApplication auraApplication, AuraEffectHandleMode mode, bool apply)
        {
            base.HandleEffect(auraApplication, mode, apply);

            if (mode == AuraEffectHandleMode.Normal)
            {
                auraApplication.Target.Attributes.UpdateSpeed(UnitMoveType.Run);
            }
        }
示例#8
0
        public override void HandleEffect(AuraApplication auraApplication, AuraEffectHandleMode mode, bool apply)
        {
            base.HandleEffect(auraApplication, mode, apply);

            if (apply)
            {
                PreparePeriodic(Aura.Caster, mode == AuraEffectHandleMode.Refresh);
            }
        }
示例#9
0
        public override void HandleEffect(AuraApplication auraApplication, AuraEffectHandleMode mode, bool apply)
        {
            base.HandleEffect(auraApplication, mode, apply);

            if (mode == AuraEffectHandleMode.Normal)
            {
                auraApplication.Target.Attributes.HandleStatPercentModifier(modifierType, StatModifierType.BaseValue, Value, apply);
            }
        }
        public override void HandleEffect(AuraApplication auraApplication, AuraEffectHandleMode mode, bool apply)
        {
            base.HandleEffect(auraApplication, mode, apply);

            if (mode != AuraEffectHandleMode.Normal)
            {
                return;
            }

            auraApplication.Target.UpdateVisibility(true);
        }
        public override void HandleEffect(AuraApplication auraApplication, AuraEffectHandleMode mode, bool apply)
        {
            base.HandleEffect(auraApplication, mode, apply);

            if (mode != AuraEffectHandleMode.Normal)
            {
                return;
            }

            int slowFallSpeed = (int)auraApplication.Target.Auras.MinPositiveAuraModifier(AuraEffectType.SlowFall);

            auraApplication.Target.SlowFallSpeed = slowFallSpeed;
        }
示例#12
0
        public override void HandleEffect(AuraApplication auraApplication, AuraEffectHandleMode mode, bool apply)
        {
            base.HandleEffect(auraApplication, mode, apply);

            if (mode == AuraEffectHandleMode.Normal)
            {
                auraApplication.Target.Spells.HandleSpellModifier(SpellModifier, apply);
            }

            if (apply && mode == AuraEffectHandleMode.Refresh)
            {
                CalculateValue();
            }
        }
示例#13
0
        public override void HandleEffect(AuraApplication auraApplication, AuraEffectHandleMode mode, bool apply)
        {
            base.HandleEffect(auraApplication, mode, apply);

            if (mode != AuraEffectHandleMode.Normal)
            {
                return;
            }

            SpellMechanicsFlags immuneMechanics = 0;

            for (int i = 0; i < EffectInfo.ImmuneMechanics.Count; i++)
            {
                auraApplication.Target.Spells.ModifyMechanicsImmunity(Aura.SpellInfo, EffectInfo.ImmuneMechanics[i], apply);
                immuneMechanics |= EffectInfo.ImmuneMechanics[i].AsFlag();
            }

            if (apply && Aura.SpellInfo.HasAttribute(SpellAttributes.DispelAurasOnImmunity))
            {
                var applicaionsToRemove = new List <AuraApplication>();
                for (var index = 0; index < auraApplication.Target.AuraApplications.Count; index++)
                {
                    AuraApplication otherApplication = auraApplication.Target.AuraApplications[index];
                    if (!otherApplication.Aura.AuraInfo.HasAnyMechanics(immuneMechanics))
                    {
                        continue;
                    }

                    if (!Aura.CanDispel(otherApplication.Aura))
                    {
                        continue;
                    }

                    applicaionsToRemove.Add(otherApplication);
                }

                foreach (AuraApplication applicationToRemove in applicaionsToRemove)
                {
                    if (applicationToRemove.RemoveMode == AuraRemoveMode.None)
                    {
                        auraApplication.Target.Auras.RemoveAuraWithApplication(applicationToRemove, AuraRemoveMode.Immunity);
                    }
                }
            }
        }
        public override void HandleEffect(AuraApplication auraApplication, AuraEffectHandleMode mode, bool apply)
        {
            base.HandleEffect(auraApplication, mode, apply);

            if (mode != AuraEffectHandleMode.Normal)
            {
                return;
            }

            Vehicle vehicle = auraApplication.Target.Vehicle;

            if (vehicle == null)
            {
                return;
            }

            Unit passenger = auraApplication.Aura.Caster;

            if (passenger == null)
            {
                return;
            }

            if (passenger == vehicle.Unit)
            {
                return;
            }

            if (apply)
            {
                if (!passenger.IsAlive || passenger.Vehicle == vehicle || vehicle.Unit.IsOnVehicle(passenger))
                {
                    passenger.HandleVehicleApplicationEnter(vehicle, (int)Value, Aura);
                }
            }
            else
            {
                if (vehicle == passenger.Vehicle)
                {
                    passenger.HandleVehicleApplicationExit();
                }
            }
        }
        public override void HandleEffect(AuraApplication auraApplication, AuraEffectHandleMode mode, bool apply)
        {
            base.HandleEffect(auraApplication, mode, apply);

            if (mode != AuraEffectHandleMode.Normal)
            {
                return;
            }

            Unit target     = auraApplication.Target;
            bool hasSilence = EffectInfo.PreventionType.HasTargetFlag(SpellPreventionType.Silence);
            bool hasPacify  = EffectInfo.PreventionType.HasTargetFlag(SpellPreventionType.Pacify);

            if (apply)
            {
                if (hasSilence)
                {
                    target.SetFlag(UnitFlags.Silenced);
                }

                if (hasPacify)
                {
                    target.SetFlag(UnitFlags.Pacified);
                }

                if (target.SpellCast.IsCasting && target.SpellCast.Spell.SpellInfo.PreventionType.HasAnyFlag(EffectInfo.PreventionType))
                {
                    target.SpellCast.Cancel();
                }
            }
            else
            {
                if (hasSilence && !target.HasAuraType(AuraEffectType.Silence) && !target.HasAuraType(AuraEffectType.SilencePacify))
                {
                    target.RemoveFlag(UnitFlags.Silenced);
                }

                if (hasPacify && !target.HasAuraType(AuraEffectType.Pacify) && !target.HasAuraType(AuraEffectType.SilencePacify))
                {
                    target.RemoveFlag(UnitFlags.Pacified);
                }
            }
        }
示例#16
0
        public override void HandleEffect(AuraApplication auraApplication, AuraEffectHandleMode mode, bool apply)
        {
            base.HandleEffect(auraApplication, mode, apply);

            if (mode != AuraEffectHandleMode.Normal)
            {
                return;
            }

            if (apply)
            {
                auraApplication.Target.InvisibilityDetection += (int)EffectInfo.Value;
            }
            else
            {
                auraApplication.Target.InvisibilityDetection -= (int)EffectInfo.Value;
            }

            auraApplication.Target.UpdateVisibility(true);
        }
示例#17
0
        public override void HandleEffect(AuraApplication auraApplication, AuraEffectHandleMode mode, bool apply)
        {
            base.HandleEffect(auraApplication, mode, apply);

            if (mode != AuraEffectHandleMode.Normal && mode != AuraEffectHandleMode.Refresh)
            {
                return;
            }

            if (apply)
            {
                auraApplication.Target.Auras.RemoveAurasWithEffect(AuraEffectType.ShapeShift, this);

                auraApplication.Target.UpdateShapeShiftForm(this);
            }
            else
            {
                auraApplication.Target.ResetShapeShiftForm();
            }

            auraApplication.Target.Attributes.UpdateDisplayPower();
        }
示例#18
0
        public override void HandleEffect(AuraApplication auraApplication, AuraEffectHandleMode mode, bool apply)
        {
            base.HandleEffect(auraApplication, mode, apply);

            if (mode != AuraEffectHandleMode.Normal)
            {
                return;
            }

            if (apply)
            {
                auraApplication.Target.StealthSubtlety += (int)EffectInfo.Value;
            }
            else
            {
                auraApplication.Target.StealthSubtlety -= (int)EffectInfo.Value;
            }

            bool hasStealthAura = auraApplication.Target.Auras.HasAuraType(AuraEffectType.Stealth);
            UnitVisualEffectFlags visualEffectFlags = auraApplication.Target.Attributes.VisualEffectFlags;

            auraApplication.Target.Attributes.VisualEffectFlags = visualEffectFlags.SetFlag(UnitVisualEffectFlags.StealthTransparency, hasStealthAura);
            auraApplication.Target.UpdateVisibility(true);
        }
示例#19
0
        public override void HandleEffect(AuraApplication auraApplication, AuraEffectHandleMode mode, bool apply)
        {
            base.HandleEffect(auraApplication, mode, apply);

            auraApplication.Target.UpdateControlState(UnitControlState.Root, apply);
        }
示例#20
0
 public virtual void HandleEffect(AuraApplication auraApplication, AuraEffectHandleMode mode, bool apply)
 {
     Logging.LogAura($"Handle aura effect {EffectInfo.name} for target: {auraApplication.Target.Name} in mode {mode}, applying: {apply}");
 }