public static void Postfix(ActorMovementSequence __instance) { var traverse = Traverse.Create(__instance); var combat = traverse.Property("Combat").GetValue <CombatGameState>(); AuraCache.RefreshECMStates(combat.AllActors, EffectTriggerType.Passive); }
public static void Postfix(ActorMovementSequence __instance) { AuraCache.RefreshECMStates(__instance.Combat.AllActors, EffectTriggerType.Passive); }