public static void Postfix(ActorMovementSequence __instance)
        {
            var traverse = Traverse.Create(__instance);
            var combat   = traverse.Property("Combat").GetValue <CombatGameState>();

            AuraCache.RefreshECMStates(combat.AllActors, EffectTriggerType.Passive);
        }
 public static void Postfix(ActorMovementSequence __instance)
 {
     AuraCache.RefreshECMStates(__instance.Combat.AllActors, EffectTriggerType.Passive);
 }