示例#1
0
    private void UpdateUICanvas()
    {
        // Get updated augmented images for this frame.
        Session.GetTrackables <AugmentedImage>(m_TempAugmentedImages, TrackableQueryFilter.Updated);
        //bool CanvasActive = false;

        // Create visualizers and anchors for updated augmented images that are tracking and do not previously
        // have a visualizer. Remove visualizers for stopped images.
        foreach (var image in m_TempAugmentedImages)
        {
            AugmentedImageController visualizer = null;
            m_Visualizers.TryGetValue(image.DatabaseIndex, out visualizer);
            if (image.TrackingState == TrackingState.Tracking && visualizer == null)
            {
                Debug.Log("Found image " + image.DatabaseIndex.ToString() + ". Setting up ui canvas");

                // Create an anchor to ensure that ARCore keeps tracking this augmented image.
                Anchor anchor = image.CreateAnchor(image.CenterPose);
                visualizer = (AugmentedImageController)Instantiate(AugmentedImageVisualizerPrefab, anchor.transform);
                if (visualizer == null)
                {
                    Debug.Log("Visualizer is still null");
                }
                visualizer.transform.RotateAround(visualizer.transform.position, visualizer.transform.right, 90);
                visualizer.gameObject.SetActive(true);
                visualizer.DebugString = "House " + image.DatabaseIndex.ToString();
                visualizer.Image       = image;
                m_Visualizers.Add(image.DatabaseIndex, visualizer);

                //CanvasActive = true;
                //Vector3 testPos = Camera.main.WorldToScreenPoint(anchor.transform.position);
                //Debug.Log("Test pos: " + testPos.ToString());
                //UICanvas.transform.position = testPos;
            }
            else if (image.TrackingState == TrackingState.Stopped && visualizer != null)
            {
                m_Visualizers.Remove(image.DatabaseIndex);
                GameObject.Destroy(visualizer.gameObject);
            }
        }

        foreach (var visualizer in m_Visualizers.Values)
        {
            if (visualizer.Image.TrackingState == TrackingState.Tracking)
            {
                FitToScanOverlay.SetActive(false);
                return;
            }
        }
        FitToScanOverlay.SetActive(true);

        //UICanvas.gameObject.SetActive(CanvasActive);
    }
示例#2
0
    private void UpdateDebug()
    {
        // Get updated augmented images for this frame.
        Session.GetTrackables <AugmentedImage>(m_TempAugmentedImages, TrackableQueryFilter.Updated);
        //bool CanvasActive = false;

        // Create visualizers and anchors for updated augmented images that are tracking and do not previously
        // have a visualizer. Remove visualizers for stopped images.
        foreach (var image in m_TempAugmentedImages)
        {
            AugmentedImageController visualizer = null;
            m_Visualizers.TryGetValue(image.DatabaseIndex, out visualizer);
            if (image.TrackingState == TrackingState.Tracking && visualizer == null)
            {
                Debug.Log("Found image " + image.DatabaseIndex.ToString() + ". Setting up ui canvas");

                // Create an anchor to ensure that ARCore keeps tracking this augmented image.
                Anchor     anchor = image.CreateAnchor(image.CenterPose);
                GameObject cube   = GameObject.CreatePrimitive(PrimitiveType.Cube);
                cube.AddComponent <Rigidbody>();
                cube.GetComponent <Rigidbody>().useGravity = false;
                cube.transform.position = anchor.transform.position;
            }
        }

        foreach (var visualizer in m_Visualizers.Values)
        {
            if (visualizer.Image.TrackingState == TrackingState.Tracking)
            {
                FitToScanOverlay.SetActive(false);
                return;
            }
        }
        FitToScanOverlay.SetActive(true);

        //UICanvas.gameObject.SetActive(CanvasActive);
    }