public void PlayIdleSound() { if (Audiosource && SoundIdle.Length > 0) { Audiosource.PlayOneShot(SoundIdle[Random.Range(0, SoundIdle.Length)]); } }
public void PlayDamageSound() { if (Audiosource && DamageSound.Length > 0) { Audiosource.PlayOneShot(DamageSound[Random.Range(0, DamageSound.Length)]); } }
public void PlayDamageSound() { if (Audiosource && DamageSound.Length > 0) { Debug.Log("DamageSound[0] " + DamageSound [0]); Audiosource.PlayOneShot(DamageSound [Random.Range(0, DamageSound.Length)]); } }