/// <summary> /// 获取触摸移动方向的方法 /// </summary> /// <param name="gesture"></param> public void OnSwipe(SwipeGesture gesture) { // 完整的滑动数据 Vector2 move = gesture.Move; // 滑动的速度 float velocity = gesture.Velocity; // 大概的滑动方向 FingerGestures.SwipeDirection direction = gesture.Direction; if (direction.ToString() == "Left") { Audiomanagement.B_Click_Audio_Source("Turn_over_aBook"); print(direction.ToString()); autoFlip.FlipRightPage(); } else { Audiomanagement.B_Click_Audio_Source("Turn_over_aBook"); print(direction.ToString()); autoFlip.FlipLeftPage(); } }
IEnumerator B_money_Text()//初始金币 { Audiomanagement.B_Click_Audio_Source("anniu2"); money_Text.SetActive(true); //初始金币设为true reputation_Text.SetActive(false); //初始名声设为false courage_Text.SetActive(false); //初始勇气设为false yield return(new WaitForSeconds(2)); //运行后2秒 money_Text.SetActive(false); //初始金币设为false }
IEnumerator B_Image_CardsLimit()//卡牌 { Audiomanagement.B_Click_Audio_Source("anniu2"); Image_CardsLimit.SetActive(true); //初始卡牌设为true Image_Fali.SetActive(false); //将初始法力设为false Image_Action.SetActive(false); //将初始行动力设为false yield return(new WaitForSeconds(2)); //运行后2秒 Image_CardsLimit.SetActive(false); //初始卡牌设为false }
public override void OnButtoneClickAction(MyEventArgs arg) { GameObject.Find("Notice_btn").AddComponent <AudioSource>(); // AudioSource Button_audioSource = GameObject.Find("Notice_btn").GetComponent<AudioSource>(); // Button_audioSource = Resources.Load<AudioSource>("/music/Button"); // AudioSource audioSource = this.GetComponent<AudioSource>(); print(arg.id); switch (arg.id) { case 1: // audioSource.Play(); AddScript("Notice_Panel"); Audiomanagement.B_Click_Audio_Source("anniu3"); // Button_audioSource.Play(); break; case 2: AddScript("Setting_Panel"); Audiomanagement.B_Click_Audio_Source("anniu3"); Debug.Log(b1); Audiomanagement.B_Slider_music(b1, b2); b1 = false; b2 = false; break; case 3: AddScript("NewGame_Panel"); Audiomanagement.B_Click_Audio_Source("ren_wu_shuo_hua4"); break; case 4: SceneManager.LoadScene("MainScene"); AddScript("MainSceneMainPanel"); Audiomanagement.B_Click_Audio_Source("ren_wu_shuo_hua10"); break; case 5: AddScript("Achievements_Panel"); Audiomanagement.B_Click_Audio_Source("anniu3"); break; default: break; } }
public void B_Back_panel_BottonmInfo(string B_str) //传入参数 判断分别将技能面板,卡包面板,返回面板设为false { if (B_str == "Image_Button_SpecialAbility") { Audiomanagement.B_Click_Audio_Source("anniu3"); Image_Button_SpecialAbility.SetActive(false); } if (B_str == "Image_Button_OwnedCard") { Audiomanagement.B_Click_Audio_Source("anniu3"); Image_Button_OwnedCard.SetActive(false); } if (B_str == "st") { Audiomanagement.B_Click_Audio_Source("anniu3"); Image_Button_return.SetActive(false); } }
/// <summary> /// 入栈 /// </summary> public UIBase PushUIPanel(string UIname) { if (UIStack.Count > 0) { UIBase old_topUI = UIStack.Peek(); old_topUI.DoOnPausing(); Audiomanagement.B_Click_Audio_Source("anniu3"); } UIBase new_topUI = GetUIBase(UIname); new_topUI.DoOnEntering(); UIStack.Push(new_topUI); foreach (string ui in currentUIDic.Keys) { if (ui == UIname) { return(new_topUI); } } new_topUI.UILayer = currentUIDic.Count; currentUIDic.Add(UIname, new_topUI); new_topUI.transform.SetSiblingIndex(new_topUI.UILayer); return(new_topUI); }
public override void DoOnPausing() { Audiomanagement.B_Click_Audio_Source("anniu3"); this.gameObject.SetActive(false); }
void Start() { B_but = this.GetComponent <Button>(); B_but.onClick.AddListener(delegate { Audiomanagement.B_Click_Audio_Source("anniu5"); }); }
void Start() { B_But = this.GetComponent <Button>(); B_But.onClick.AddListener(delegate { Audiomanagement.B_Click_Audio_Source("ren_wu_shuo_hua10"); }); }
void B_Button_return() { Audiomanagement.B_Click_Audio_Source("anniu3"); Image_Button_return.SetActive(true);//将返回面板设为true }
void B_Button_OwnedCard() { Audiomanagement.B_Click_Audio_Source("anniu3"); Image_Button_OwnedCard.SetActive(true);//将卡包面板设为true }
void B_Button_SpecialAbility() { Debug.Log("AAAAAAAA"); Audiomanagement.B_Click_Audio_Source("anniu3"); Image_Button_SpecialAbility.SetActive(true);//将技能面板设为true }