示例#1
0
    private void OnTriggerEnter2D(Collider2D other)
    {
        if (other.name == "Mupi")
        {
            thepowerupmanager.Activatepowerup(doubleppoints, safemode, poweruplength);

            sound.PowerupSound();

            gameObject.SetActive(false);
        }
        else if (other.tag == "Projectile")
        {
            Destroy(other);
        }
        else
        {
            Physics2D.IgnoreCollision(GetComponent <Collider2D>(), other);
        }
    }