void SetTrackClip() { AudioSource.clip = Track.Clip; AudioTrack track = TimelineAsset.CreateTrack <AudioTrack>(null, "TrackAudio"); track.CreateClip(AudioSource.clip); }
private void CreateAudio() { TimelineAsset timelineAsset = (TimelineAsset)_timeline.playableAsset; AudioTrack audioTrack = timelineAsset.CreateTrack <AudioTrack>(null, "Audio Track"); _timeline.SetGenericBinding(audioTrack, _audioSource); TimelineClip clip = audioTrack.CreateClip <AudioPlayableAsset>(); AudioPlayableAsset asset = (AudioPlayableAsset)clip.asset; asset.clip = _audioClip; clip.duration = _audioClip.length; }