示例#1
0
 public void Show()
 {
     AudioThing.GetInstance().PlaySFX(AudioThing.E_SFX.INVENOPEN);
     ClearAllBtns();
     InitInventoryShow();
     this.gameObject.SetActive(true);
 }
    void CheckMonsterShowUp()
    {
        mobShowUpScreen.SetActive(false);
        int    daysAfter  = InGameTimeManager.GetInstance().GetDaysAfterGameStart();
        string noticeBase = UIGeneralTextsManager.GetUIGeneralText("mobshowup", "notice");

        mobShowUpExitBtn.onClick.AddListener(() => { mobShowUpScreen.SetActive(false); });

        for (int i = (int)E_Monster.GARGOYLE; i < (int)E_Monster.MAX; i++)    //가고일 부터 체크 시작.
        {
            E_Monster mob       = (E_Monster)i;
            int       showUpDay = MobEviInfoManager.GetInstance().GetMonsterShowUpDay(mob);
            string    mobname   = MobEviInfoManager.GetInstance().GetMobName(mob);
            string    notice    = noticeBase.Replace("[0]", mobname);

            if (daysAfter == showUpDay)
            {
                AudioThing.GetInstance().PlaySFX(AudioThing.E_SFX.GROWL);
                PhaseManager.GetInstance().MonsterShowUp(mob);  //몬스터 출현하도록 처리

                showUpMobStampedImage.sprite = SpriteManager.GetInstance().GetMobStampedSprite(mob);
                mobShowUpText.text           = notice;
                mobShowUpScreen.SetActive(true);
                PhaseManager.GetInstance().LogDebug();
                return;
            }
        }
    }
    public void OnClickBuyTab(int tabNum)
    {
        if (selectedTab == tabNum)
        {
            return;
        }

        AudioThing.GetInstance().PlaySFX(AudioThing.E_SFX.SLIDE);
        selectedTab = tabNum;

        buyTabs[tabNum].transform.SetSiblingIndex(tabCount);
        int nextSiblingCount = tabCount - 1;

        for (int i = tabNum - 1; i >= 0; i--)
        {
            buyTabs[i].transform.SetSiblingIndex(nextSiblingCount--);
        }
        for (int i = tabNum + 1; i <= tabCount; i++)
        {
            buyTabs[i].transform.SetSiblingIndex(nextSiblingCount--);
        }

        for (int i = 0; i < tabPanelParent.transform.childCount; i++)
        {
            if (i == tabNum)
            {
                tabPanels[i].ShowTab();
            }
            else
            {
                tabPanels[i].HideTab();
            }
        }
    }
    /*
     * 렌탈할 수 있는 무기들을 보여줌.
     */
    void InitRentalWeaponList()
    {
        for (int i = 0; i < rentalWeaponListViewContents.transform.childCount; i++)
        {
            Destroy(rentalWeaponListViewContents.transform.GetChild(i).gameObject);
        }

        HunterIdea hunter = CharactorFrame.GetInstance().hunterIdea;

        rCombo = new rentalWeaponCombo(hunter.EquipCap);

        EquipText.text = hunter.EquipCap.ToString();

        List <Weapon> nowInven = Inventory.GetInstance().GetWeaponInvenTypes();//현재 갖고있는 무기 중 하나씩만 가져옴.

        for (int i = 0; i < nowInven.Count; i++)
        {
            int        num  = i;
            GameObject temp = Instantiate(weaponBtn, rentalWeaponListViewContents.transform);
            SetTxtsWeaponBtn(nowInven[i], temp);
            temp.GetComponent <Button>().onClick.AddListener(
                () => {
                AudioThing.GetInstance().PlaySFX(AudioThing.E_SFX.CLICK);
                rCombo.SelectRentalWeapon(num);
            }
                );
            rCombo.SetWeaponCombo(num, temp, nowInven[i]);
        }
    }
    public void OnClickNumber(bool plusOrMinus)
    {
        if (selected == null)
        {
            return;
        }

        AudioThing.GetInstance().PlaySFX(AudioThing.E_SFX.CLICK);
        if (plusOrMinus)
        {
            //선택된 애의 최대치 맞춰서
            if (msBtnDic[(int)selected].number <= sellNumber)
            {
                sellNumber = msBtnDic[(int)selected].number;
                ShowNumText();
                return;
            }
            sellNumber++;
            ShowNumText();
            GoldAdjustShow(msBtnDic[(int)selected].price * sellNumber);

            return;
        }

        //마이너스 경우
        if (sellNumber <= 1)
        {
            return;
        }

        sellNumber--;
        ShowNumText();
        GoldAdjustShow(msBtnDic[(int)selected].price * sellNumber);
    }
    void SettleNowInvenItem(E_Monster mob, E_Evidence evidence)
    {
        for (int i = 0; i < nowInven.Count; i++)
        {
            if (nowInven[i].qpm.IsIt(mob, evidence))
            {
                nowInven[i].qpm.number++;
                nowInven[i].numText.text = nowInven[i].qpm.number.ToString();
                return;
            }
        }
        QuestPerMob qpm = new QuestPerMob(mob, evidence, 1);

        GameObject temp = Instantiate(itemBtn);
        Text       numText;

        SetItemBtnCtx(temp, qpm, out numText);

        QCItem qc = new QCItem(temp, numText, qpm);

        nowInven.Add(qc);
        Button btn = temp.GetComponent <Button>();

        btn.onClick.AddListener(
            () =>
        {
            AudioThing.GetInstance().PlaySFX(AudioThing.E_SFX.CLICK);
            OnClickQCInven(qc);
        }
            );

        temp.transform.SetParent(nowInvenContents.transform);
    }
 public void MakingQuest()
 {
     AudioThing.GetInstance().PlaySFX(AudioThing.E_SFX.UNDERTAKE);
     //카메라 애니메이션 이동 문제로 인하여 ui 작업을 qm 에서는 메인캠 애님에서 처리하도록 한다.
     HandManager.GetInstance().HandlingMonsterHuntingCommission();
     MainCamAnim.GetInstance().CamToPosMaking();
 }
示例#8
0
    public void ComeAnim()
    {
        animator.SetTrigger("comeToRoom");
        AudioThing.GetInstance().StartFootSteps(true);

        RoomEventManager.GetInstance().IsNowWineAndDine = true;
    }
    public void SetNowMobEvidenceInven()
    {
        if (nowInven == null)
        {
            nowInven = new List <QCItem>();
        }
        List <QuestPerMob> list = Inventory.GetInstance().GetNowMobEvidencesInven();

        for (int i = 0; i < list.Count; i++)
        {
            GameObject temp = Instantiate(itemBtn);
            Text       numText;
            SetItemBtnCtx(temp, list[i], out numText);

            QCItem qc = new QCItem(temp, numText, list[i]);
            nowInven.Add(qc);
            Button btn = temp.GetComponent <Button>();
            btn.onClick.AddListener(
                () =>
            {
                AudioThing.GetInstance().PlaySFX(AudioThing.E_SFX.CLICK);
                OnClickQCInven(qc);
            }
                );

            temp.transform.SetParent(nowInvenContents.transform);
        }
    }
 public void ExitMerchant()
 {
     AudioThing.GetInstance().PlaySFX(AudioThing.E_SFX.SLIDE);
     //상인 ui 나가기
     this.gameObject.SetActive(false);
     //위협도
     dayOffUI.ExitMerchant();
 }
 public void OnClickExit()
 {
     if (paused == true)
     {
         return;
     }
     AudioThing.GetInstance().PlaySFX(AudioThing.E_SFX.SLIDE);
     this.gameObject.SetActive(false);
 }
    void Init()
    {
        selected = null;
        miDic.Clear();

        buyBtn.interactable = false;
        nowGold             = GoldManager.GetInstance().Gold;
        nowGoldTxt.text     = nowGold.ToString();

        int miCount = (int)E_Interior.MAX;

        nowLang = LanguageManager.GetInstance().Language;
        //nowLang = E_Language.ENGLISH;

        for (int i = 0; i < miCount; i++)
        {
            string name    = "";
            string comment = "";
            int    price   = merchantInteriorSheet.dataArray[i].Price;
            switch (nowLang)
            {
            case E_Language.KOREAN:
                name    = merchantInteriorSheet.dataArray[i].Namekor;
                comment = merchantInteriorSheet.dataArray[i].Micmtkor;
                break;

            case E_Language.ENGLISH:
                name    = merchantInteriorSheet.dataArray[i].Nameeng;
                comment = merchantInteriorSheet.dataArray[i].Micmteng;
                break;
            }

            int num = i;

            GameObject btn = Instantiate(buyInteriorBtn, buyInteriorContent.transform);

            btn.GetComponent <Button>().onClick.AddListener(
                () =>
            {
                AudioThing.GetInstance().PlaySFX(AudioThing.E_SFX.CLICK);
                SelectInterior(num);
            }

                );
            miDic.Add(num, new miBtn((E_Interior)i, btn, name, price, comment));

            SetTxtsInteriorBtn(btn, price, name, (E_Interior)i);

            if (PhaseManager.GetInstance().IsOpen((E_Interior)i))
            {
                btn.GetComponent <Button>().interactable = false;
            }
        }
        ShowDefaultComment();
        GoldAdjustShow(0);
    }
    /*
     * 퀘스트 목록 셑팅
     */
    void InitQuestList()
    {
        questCap = 0;

        for (int i = 0; i < questsListContent.transform.childCount; i++)
        {
            Destroy(questsListContent.transform.GetChild(i).gameObject);
        }

        List <Quest> nowQuests = QuestManager.GetInstance().GetNowWrittenQuestList();

        InGameTime nowTime = InGameTimeManager.GetInstance().GetNowTime();

        var hq = from q in nowQuests
                 where q.ExpireDate.GetDays() > nowTime.GetDays() + 1   //현재 일 보다 이틀 많은 일 수 (헌터의 만기는 의뢰인의 만기보다 하루 빨라야함.)
                 select q;

        List <Quest> hunterAbleQuesttemp = hq.ToList <Quest>(); //이 헌터가 수임 가능한 퀘스트만 고른것 (만기 상태가)

        hunterAbleQuest = new List <Quest>();

        for (int i = 0; i < hunterAbleQuesttemp.Count; i++)
        {
            hunterAbleQuest.Add(hunterAbleQuesttemp[i]);
        }

        for (int i = 0; i < hunterAbleQuest.Count; i++)
        {
            //대체가 도대체 어째서 i를 쓰면 0 번째 자리에서도 i 맨 마지막이 들어가는 거야????????
            int        num       = i;
            GameObject iqBtnTemp = Instantiate(iquestBtn, questsListContent.transform);
            SetTxtsIQBtn(hunterAbleQuest[num], iqBtnTemp);  //퀘스트 버튼.

            Quest a = hunterAbleQuest[num];

            iqBtnTemp.GetComponent <Button>().onClick.AddListener(
                () =>
            {
                qradio.SelectIQBtn(
                    num, questsListContent,
                    () =>
                {
                    AudioThing.GetInstance().PlaySFX(AudioThing.E_SFX.SLIDE);
                    //    Debug.Log(i + "번째 온클릭 란다식 메소드 진입."
                    //      + hunterAbleQuest[num].ToString()
                    //       );
                    OnClickIQBtn(hunterAbleQuest[num], num);            //왜 이 헌터에이블에 접근을 못하지?
                    //도대체 왜 a 대신 hunterAbleQuest[i] 로 들어가면 접근을 못핮;???????????????????
                }
                    );
            }
                );

            qradio.SetQDic(num, hunterAbleQuest[num]);
        }
    }
    private void Start()
    {
        AudioThing.GetInstance().PlaySFX(AudioThing.E_SFX.SLIDE);
        gameObject.SetActive(true);

        SetGeneralTexts();

        selectedTab = -1;
        OnClickBuyTab(0);
        selectedTab = 0;
    }
 public void ShowHunterInquireQuestUI()
 {
     AudioThing.GetInstance().PlaySFX(AudioThing.E_SFX.INVENOPEN);
     this.gameObject.SetActive(true);
     qradio    = new QuestRadio();
     hunterCap = 0;
     InitHunterStat();
     InitQuestList();
     InitRentalWeaponList();
     InteractiveSubmit(false);
     hunterPlusCapbyWeaponStatTxt.text = "";
     hunterCapText.color = Color.black;
 }
    void Init()
    {
        selected = null;
        msBtnDic.Clear();
        sellNumber = 1;
        ShowNumText();

        sellBtn.interactable = false;
        nowGold         = GoldManager.GetInstance().Gold;
        nowGoldTxt.text = nowGold.ToString();

        nowLang = LanguageManager.GetInstance().Language;
        // nowLang = E_Language.ENGLISH;

        List <QuestPerMob> nowEviInvenList = Inventory.GetInstance().GetNowMobEvidencesInven();

        for (int i = 0; i < nowEviInvenList.Count; i++)
        {
            string comment = "";
            uint   dickey  = MakeDicKey((int)nowEviInvenList[i].mob, (int)nowEviInvenList[i].evidence);
            int    price   = msCmtDic[dickey].Sellprice;

            switch (nowLang)
            {
            case E_Language.KOREAN:
                comment = msCmtDic[dickey].Cmtkor;
                break;

            case E_Language.ENGLISH:
                comment = msCmtDic[dickey].Cmteng;
                break;
            }

            int num = i;

            GameObject btn = Instantiate(sellBtnPrefab, sellListContent.transform);

            btn.GetComponent <Button>().onClick.AddListener(
                () =>
            {
                AudioThing.GetInstance().PlaySFX(AudioThing.E_SFX.CLICK);
                SelectSell(num);
            }
                );
            msBtnDic.Add(num, new msBtn(nowEviInvenList[i].mob, nowEviInvenList[i].evidence, btn, nowEviInvenList[i].number, price, comment));

            SetTxtsSellBtn(btn, nowEviInvenList[i].mob, nowEviInvenList[i].evidence, nowEviInvenList[i].number, price);
        }
        ShowDefaultComment();
        GoldAdjustShow(0);
    }
示例#17
0
    void SelectWeapon(int originNumber)
    {
        if (selected == null)
        {
            AudioThing.GetInstance().PlaySFX(AudioThing.E_SFX.CLICK);
            selected = originNumber;
            merchantWeaponDic[originNumber].btn.GetComponent <Image>().color = selectedColor;
            GoldAdjustShow(merchantWeaponDic[originNumber].price);
            ShowWeaponComment(originNumber);

            if (GoldManager.GetInstance().CanPaymentThis(merchantWeaponDic[originNumber].price))
            {
                buyBtn.interactable = true;
            }
            else
            {
                buyBtn.interactable = false;
            }

            return;
        }
        if (selected == originNumber)   //취소할   때.
        {
            AudioThing.GetInstance().PlaySFX(AudioThing.E_SFX.CLICK);
            selected = null;
            merchantWeaponDic[originNumber].btn.GetComponent <Image>().color = Color.white;
            buyBtn.interactable = false;
            GoldAdjustShow(0);
            ShowDefaultComment();
            return;
        }
        AudioThing.GetInstance().PlaySFX(AudioThing.E_SFX.CLICK);
        //새로운 놈을 고를때.
        merchantWeaponDic[(int)selected].btn.GetComponent <Image>().color = Color.white;
        selected = originNumber;
        merchantWeaponDic[originNumber].btn.GetComponent <Image>().color = selectedColor;

        if (GoldManager.GetInstance().CanPaymentThis(merchantWeaponDic[originNumber].price))
        {
            buyBtn.interactable = true;
        }
        else
        {
            buyBtn.interactable = false;
        }

        GoldAdjustShow(merchantWeaponDic[originNumber].price);
        ShowWeaponComment(originNumber);

        return;
    }
示例#18
0
    void OnClickQuestBtn(GameObject btn, string key)
    {
        AudioThing.GetInstance().PlaySFX(AudioThing.E_SFX.SLIDE);
        if (selected == null)
        {
            selected = btn;
            btn.GetComponent <Image>().color = selectedColor;
            questDetailPan.SetActive(true);
        }
        else if (selected == btn)
        {
            //디테일 패널 접는 로직. 2137 에서 944 임 와이는 786
            ClearQuestDetailBtns();
            questDetailPan.SetActive(false);
            btn.GetComponent <Image>().color = Color.white;
            selected = null;
            return;
        }
        else
        {
            questDetailPan.SetActive(true);
            selected.GetComponent <Image>().color = Color.white;
            btn.GetComponent <Image>().color      = selectedColor;
            selected = btn;
        }



        ClearQuestDetailBtns();
        Quest quest = QuestManager.GetInstance().GetQuest(key);

        List <QuestPerMob> questContext = quest.QuestList;
        List <HunterIdea>  hunters      = CharactorManager.GetInstance().GetHuntersByQuestKey(key);

        for (int i = 0; i < questContext.Count; i++)
        {
            GameObject temp = Instantiate(itemBtn, questDetailMobEviContents.transform);
            SetMobEviBtnTexts(temp, questContext[i]);
            Destroy(temp.GetComponent <Button>());
        }
        for (int i = 0; i < hunters.Count; i++)
        {
            if (hunters[i] == null)
            {
                continue;
            }
            GameObject temp = Instantiate(questDetailhunterBtn, questDetailHunterContents.transform);
            SetQDHunterBtnTexts(temp, hunters[i]);
            Destroy(temp.GetComponent <Button>());
        }
    }
示例#19
0
    public void OnClick_LangBtn(string lang)
    {
        AudioThing.GetInstance().PlaySFX(AudioThing.E_SFX.CLICK);
        switch (lang)
        {
        case "kor":
            LanguageManager.GetInstance().SetLanguage(E_Language.KOREAN);
            break;

        case "eng":
            LanguageManager.GetInstance().SetLanguage(E_Language.ENGLISH);
            break;
        }
    }
 public void QM_StampTool_OnClick(Button btn)
 {
     AudioThing.GetInstance().PlaySFX(AudioThing.E_SFX.CLICK);
     //각 라디오에 이 버튼이 걸려있는지 체크.
     if (mobStampRadio.SetBtn(btn))
     {
         StampBtnInteractJudge();
         return;
     }
     if (evidenceStampRadio.SetBtn(btn))
     {
         StampBtnInteractJudge();
         return;
     }
     Debug.LogError("스탬프온클릭 설정 오류!!");
 }
    public void NumAdjust(bool up)
    {
        AudioThing.GetInstance().PlaySFX(AudioThing.E_SFX.CLICK);
        if (false == PhaseManager.GetInstance().IsOpen(E_Upgrade.TENTH_STAMP))    //십의 자릿수 도장 찍기를 아직 획득하지 못한.
        {
            if (up)
            {
                if (number < 9)
                {
                    number++;
                }
            }
            else
            {
                if (number > 0)
                {
                    number--;
                }
            }
        }

        else
        {
            //십의 자릿수 개방이 되어있으면 99 까지 찍기 가능.
            if (up)
            {
                if (number < 99)
                {
                    number++;
                }
            }
            else
            {
                if (number > 0)
                {
                    number--;
                }
            }
        }

        numText.text = number.ToString();
        StampBtnInteractJudge();
    }
示例#22
0
    public void AdjustGold(int increaseOrDecrease, E_PayType payType)//골드의 증감을 해줄때 쓰임.
    {
        AudioThing.GetInstance().PlaySFX(AudioThing.E_SFX.GOLD);
        switch (payType)
        {
        case E_PayType.FROM_CLIENT:
            clientIncomeToday += increaseOrDecrease;
            break;

        case E_PayType.TO_HUNTER:
            hunterPaymentToday += increaseOrDecrease;
            break;

        case E_PayType.BUY_BY_MERCHANT:
            merchantBuyCost += increaseOrDecrease;
            break;

        case E_PayType.SELL_TO_MERCHANT:
            merchantSellCostIncome += increaseOrDecrease;
            break;
        }

        golds += increaseOrDecrease;

        if (goldChanged != null)
        {
            goldChanged();
        }

        Debug.Log("골드 조정" + increaseOrDecrease);
#if UNITY_ANDROID
        if (Social.localUser.authenticated)
        {
            if (golds > 50000)
            {
                Social.ReportProgress(GPGSIds.achievement_collect_50000_golds, 100.0, (sucess) =>
                {
                });
            }
        }
#endif
    }
    public void ExitQCCanvas()  //제출 버튼
    {
        ClearAllBtns();

        RenewInventory();
        nowInven.Clear();

        List <QuestPerMob> checkedList = new List <QuestPerMob>();

        foreach (QCItem qc in selectedItem)
        {
            checkedList.Add(qc.qpm);
        }

        selectedItem.Clear();

        AudioThing.GetInstance().PlaySFX(AudioThing.E_SFX.UNDERTAKE);
        InteractiveManager.GetInstance().QuestCheckIsDone(checkedList);
        HideQCUI();
    }
    public void SettleSelectItem(E_Monster mob, E_Evidence evidence)  //셀렉티드 아이템이 만들어지는 곳.
    {
        QuestPerMob qpm = new QuestPerMob(mob, evidence, 1);

        if (selectedItem == null)
        {
            selectedItem = new List <QCItem>();
        }
        for (int i = 0; i < selectedItem.Count; i++)
        {
            if (selectedItem[i].qpm.IsIt(mob, evidence))
            {
                selectedItem[i].qpm.number++;
                selectedItem[i].numText.text = selectedItem[i].qpm.number.ToString();
                return;
            }
        }

        //새로 만들 차례
        GameObject temp = Instantiate(itemBtn);
        Text       numText;

        SetItemBtnCtx(temp, qpm, out numText);
        QCItem qc = new QCItem(temp, numText, qpm);

        selectedItem.Add(qc);

        Button btn = temp.GetComponent <Button>();

        btn.onClick.AddListener(
            () =>
        {
            AudioThing.GetInstance().PlaySFX(AudioThing.E_SFX.CLICK);
            OnClickQCSelected(qc);
        }
            );


        temp.transform.SetParent(nowSelectedContents.transform);
    }
示例#25
0
 public void OnClick_Exit()
 {
     AudioThing.GetInstance().PlaySFX(AudioThing.E_SFX.SLIDE);
     gameObject.SetActive(false);
     dayOffManager.EndOfCallItADay();
 }
    void Init()
    {
        selected = null;
        mpDic.Clear();

        buyBtn.interactable = false;
        nowGold             = GoldManager.GetInstance().Gold;
        nowGoldTxt.text     = nowGold.ToString();

        int miCount = (int)E_Paper.MAX;

        nowLang = LanguageManager.GetInstance().Language;

        List <E_Monster>  opendMob = PhaseManager.GetInstance().GetOpendMobDataList();
        List <E_Evidence> opendEvi = PhaseManager.GetInstance().GetOpendEviDataList();

        for (int i = 1; i < miCount; i++)
        {
            int    dataArrIdx = i - 1;
            string name       = "";
            string comment    = "";

            int price = merchantPaperSheet.dataArray[dataArrIdx].Price;
            switch (nowLang)
            {
            case E_Language.KOREAN:
                name    = merchantPaperSheet.dataArray[dataArrIdx].Namekor;
                comment = merchantPaperSheet.dataArray[dataArrIdx].Mpcmtkor;
                break;

            case E_Language.ENGLISH:
                name    = merchantPaperSheet.dataArray[dataArrIdx].Nameeng;
                comment = merchantPaperSheet.dataArray[dataArrIdx].Mpcmteng;
                break;
            }

            int num = i;

            GameObject btn = Instantiate(buyPaperBtn, buyPaperContent.transform);

            btn.GetComponent <Button>().onClick.AddListener(
                () =>
            {
                AudioThing.GetInstance().PlaySFX(AudioThing.E_SFX.CLICK);
                SelectPaper(num);
            }

                );
            mpDic.Add(num, new mpBtn((E_Paper)i, btn, name, price, comment));

            SetTxtsPaperBtn(btn, price, name, (E_Paper)i);


            if (i <= ((int)E_Monster.MAX) - 1)       //몬스터 허가증인 경우
            {
                if (opendMob.Contains((E_Monster)i)) //이미 허가증을 얻은 몬스터면
                {
                    btn.GetComponent <Button>().interactable = false;
                }
            }
            else
            {
                int eviNum = i - (((int)E_Monster.MAX) - 1);

                //증거품 허가증인경우
                if (opendEvi.Contains((E_Evidence)eviNum))    //이미 허가증을 얻은 몬스터면
                {
                    btn.GetComponent <Button>().interactable = false;
                }
            }
        }

        ShowDefaultComment();
        GoldAdjustShow(0);
    }
示例#27
0
 public void Hide()
 {
     AudioThing.GetInstance().PlaySFX(AudioThing.E_SFX.INVENOPEN);
     ClearAllBtns();
     this.gameObject.SetActive(false);
 }
示例#28
0
 public void OnClick_NewStart()
 {
     GameManager.GetInstance().NewStartGame();
     AudioThing.GetInstance().PlaySFX(AudioThing.E_SFX.SLIDE);
 }
示例#29
0
 public void OnClick_ContinueStart()
 {
     AudioThing.GetInstance().PlaySFX(AudioThing.E_SFX.SLIDE);
     GameManager.GetInstance().LoadGame();
 }
示例#30
0
 public void OnClick_NewStartWarnConfirm()
 {
     AudioThing.GetInstance().PlaySFX(AudioThing.E_SFX.SLIDE);
     OnClick_NewStart();
 }