//----------------------------------------------- //editor #if UNITY_EDITOR public void GetMidiDataInEditor(float tilelength) { PTAudio.Midi.Data.MidiBaseData data; AudioSystem.LoadMidiData(path, out data); midibpm = (int)data.bpm; musiclength = (float)data.musiclength; calcTracklength = (midibpm / 60.0f) * musiclength * tilelength; }