示例#1
0
 private void ShutdownEffects()
 {
     eqNode.DisableEffectsByDefinition(eqEffect);
     limiterNode.DisableEffectsByDefinition(limiterEffect);
     reverbNode.DisableEffectsByDefinition(reverbEffect);
     reverbNode.EffectDefinitions.Clear();
     eqNode.EffectDefinitions.Clear();
     limiterNode.EffectDefinitions.Clear();
 }
示例#2
0
 //
 //
 //
 private void CreateEchoEffect()
 {
     // create echo effect
     echoEffectDefinition = new EchoEffectDefinition(audGraph);
     //
     // See the MSDN page for parameter explanations
     // http://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.xapofx.fxecho_parameters(v=vs.85).aspx
     echoEffectDefinition.WetDryMix = 0.7f;
     echoEffectDefinition.Feedback  = 0.5f;
     echoEffectDefinition.Delay     = 500.0f;
     //
     audioDeviceOutputSubmixNode.EffectDefinitions.Add(echoEffectDefinition);
     audioDeviceOutputSubmixNode.DisableEffectsByDefinition(echoEffectDefinition);
 }
 private void EchoEffectToggle_Toggled(object sender, RoutedEventArgs e)
 {
     // Enable/Disable the echo effect
     // Also set the label for the UI
     if (echoEffectToggle.IsOn)
     {
         submixNode.EnableEffectsByDefinition(echoEffect);
     }
     else
     {
         submixNode.DisableEffectsByDefinition(echoEffect);
     }
 }
        private async Task CreateAudioGraph()
        {
            // Create an AudioGraph with default setting
            AudioGraphSettings     settings = new AudioGraphSettings(AudioRenderCategory.Media);
            CreateAudioGraphResult result   = await AudioGraph.CreateAsync(settings);

            if (result.Status != AudioGraphCreationStatus.Success)
            {
                // Can't create the graph
                rootPage.NotifyUser(String.Format("AudioGraph Creation Error because {0}", result.Status.ToString()), NotifyType.ErrorMessage);
                return;
            }

            graph = result.Graph;

            // Create a device output node
            CreateAudioDeviceOutputNodeResult deviceOutputNodeResult = await graph.CreateDeviceOutputNodeAsync();

            if (deviceOutputNodeResult.Status != AudioDeviceNodeCreationStatus.Success)
            {
                // Cannot create device output node
                rootPage.NotifyUser(String.Format("Audio Device Output unavailable because {0}", deviceOutputNodeResult.Status.ToString()), NotifyType.ErrorMessage);
                speakerContainer.Background = new SolidColorBrush(Colors.Red);
                return;
            }

            deviceOutputNode = deviceOutputNodeResult.DeviceOutputNode;
            rootPage.NotifyUser("Device Output Node successfully created", NotifyType.StatusMessage);
            speakerContainer.Background = new SolidColorBrush(Colors.Green);

            submixNode = graph.CreateSubmixNode();
            submixNodeContainer.Background = new SolidColorBrush(Colors.Green);
            submixNode.AddOutgoingConnection(deviceOutputNode);

            echoEffect           = new EchoEffectDefinition(graph);
            echoEffect.WetDryMix = 0.7f;
            echoEffect.Feedback  = 0.5f;
            echoEffect.Delay     = 500.0f;
            submixNode.EffectDefinitions.Add(echoEffect);

            // Disable the effect in the beginning. Enable in response to user action (UI toggle switch)
            submixNode.DisableEffectsByDefinition(echoEffect);

            // All nodes can have an OutgoingGain property
            // Setting the gain on the Submix node attenuates the output of the node
            submixNode.OutgoingGain = 0.5;

            // Graph successfully created. Enable buttons to load files
            fileButton1.IsEnabled = true;
            fileButton2.IsEnabled = true;
        }
        private async Task CreateAudioGraph()
        {
            // Create an AudioGraph with default setting
            AudioGraphSettings settings = new AudioGraphSettings(AudioRenderCategory.Media);
            CreateAudioGraphResult result = await AudioGraph.CreateAsync(settings);

            if (result.Status != AudioGraphCreationStatus.Success)
            {
                // Can't create the graph
                rootPage.NotifyUser(String.Format("AudioGraph Creation Error because {0}", result.Status.ToString()), NotifyType.ErrorMessage);
                return;
            }

            graph = result.Graph;

            // Create a device output node
            CreateAudioDeviceOutputNodeResult deviceOutputNodeResult = await graph.CreateDeviceOutputNodeAsync();

            if (deviceOutputNodeResult.Status != AudioDeviceNodeCreationStatus.Success)
            {
                // Cannot create device output node
                rootPage.NotifyUser(String.Format("Audio Device Output unavailable because {0}", deviceOutputNodeResult.Status.ToString()), NotifyType.ErrorMessage);
                speakerContainer.Background = new SolidColorBrush(Colors.Red);
                return;
            }

            deviceOutputNode = deviceOutputNodeResult.DeviceOutputNode;
            rootPage.NotifyUser("Device Output Node successfully created", NotifyType.StatusMessage);
            speakerContainer.Background = new SolidColorBrush(Colors.Green);

            submixNode = graph.CreateSubmixNode();
            subMixNode.Background = new SolidColorBrush(Colors.Green);
            submixNode.AddOutgoingConnection(deviceOutputNode);

            echoEffect = new EchoEffectDefinition(graph);
            echoEffect.WetDryMix = 0.7f;
            echoEffect.Feedback = 0.5f;
            echoEffect.Delay = 500.0f;
            submixNode.EffectDefinitions.Add(echoEffect);

            // Disable the effect in the beginning. Enable in response to user action (UI toggle switch)
            submixNode.DisableEffectsByDefinition(echoEffect);

            // All nodes can have an OutgoingGain property
            // Setting the gain on the Submix node attenuates the output of the node
            submixNode.OutgoingGain = 0.5;

            // Graph successfully created. Enable buttons to load files
            fileButton1.IsEnabled = true;
            fileButton2.IsEnabled = true;
        }