示例#1
0
        /// <summary>
        ///
        /// </summary>
        public override void Dispose()
        {
            if (this.disposed)
            {
                return;
            }

            if (self != IntPtr.Zero && !WebRTC.Context.IsNull)
            {
                if (_audioCapturer != null)
                {
                    // Unity API must be called from main thread.
                    _audioCapturer.onAudioRead -= SetData;
                    WebRTC.DestroyOnMainThread(_audioCapturer);
                }
                if (_streamRenderer != null)
                {
                    _streamRenderer?.Dispose();
                    _streamRenderer = null;
                }
                _trackSource?.Dispose();
                _trackSource = null;
            }
            base.Dispose();
        }
        private void OnAudioReceivedInternal(float[] audioData, int sampleRate, int channels, int numOfFrames)
        {
            if (_streamRenderer == null)
            {
                if (frameCountReceiveDataForIgnoring < MaxFrameCountReceiveDataForIgnoring)
                {
                    frameCountReceiveDataForIgnoring++;
                    return;
                }
                _streamRenderer = new AudioStreamRenderer(this.Id, sampleRate, channels);

                OnAudioReceived?.Invoke(_streamRenderer.clip);
            }
            _streamRenderer?.SetData(audioData);
        }
示例#3
0
 internal void RemoveSink(AudioStreamRenderer renderer)
 {
     NativeMethods.AudioTrackRemoveSink(
         GetSelfOrThrow(), renderer.self);
 }
示例#4
0
 internal AudioStreamTrack(IntPtr ptr) : base(ptr)
 {
     _streamRenderer = new AudioStreamRenderer(this);
 }