示例#1
0
 // Start is called before the first frame update
 void Start()
 {
     if (audioSourceController == null)
     {
         audioSourceController = AudioSourcesManager.ApplyAudioSourceController();
     }
 }
示例#2
0
    //显示字条。 itemName道具名,showTime淡入/淡出时间,间隔waitTime后再显示关闭按钮
    public void Show(string itemName, float showTime = 0.5f, float waitTime = 2f, int count = 2)
    {
        //音效
        if (m_AudioSourceController == null)
        {
            m_AudioSourceController = AudioSourcesManager.ApplyAudioSourceController();
        }
        if (itemName == "收音机")
        {
            m_AudioSourceController.Play("收音机杂音循环", transform);
        }
        else
        {
            m_AudioSourceController.Play("阅读字条", transform);
        }

        transform.Find("Canvas/Close Button").gameObject.SetActive(false);
        if (itemName != "收音机" && itemName != "收据1")
        {
            transform.Find("Canvas/Note Text").GetComponent <Text>().text = GameObject.Find("ItemsData").GetComponent <ItemsData>().GetItemByItemName(itemName).introduce;
        }
        if (itemName == "纸条" || itemName == "日记")
        {
            transform.Find("Canvas/Note Text").GetComponent <Text>().fontSize = 26;
        }
        GetComponent <ShowAndHideUI>().Show(showTime, delegate() { StartCoroutine(IE_ShowButton(1f, itemName, count)); });

        //禁用输入
        InputController.BanButton(true);
        InputController.BanMouse(true);

        GameObject.Find("EventSystem").GetComponent <EventSystem>().enabled = false;
    }
示例#3
0
 void Start()
 {
     TransitionUI.FadeOut(3f);
     AudioDataManager.Init();
     AudioSourcesManager.Init();
     GameObject.Find("AudioSourcesManager").GetComponent <AudioSource>().volume = AudioDataManager.GetAudioDataByName("bgm1").volumn *AudioDataManager.BGMVolumn;
 }
示例#4
0
 private void FinishCough()
 {
     InputController.BanButton(false);
     child.GetComponent <Animator>().SetBool("IsCough", false);
     audioSourceController.Stop();
     audioSourceController = AudioSourcesManager.ApplyAudioSourceController();
     last_time             = 0f;
     is_Cough = false;
     InputController.GetKey();
 }
示例#5
0
 private void Start()
 {
     last_time = 0f;
     is_Cough  = false;
     child     = transform.GetChild(0).gameObject;
     if (audioSourceController == null)
     {
         audioSourceController = AudioSourcesManager.ApplyAudioSourceController();
     }
 }
示例#6
0
    //Button继续游戏
    public void ContinueButton()
    {
        //音效
        if (m_AudioSourceController == null)
        {
            m_AudioSourceController = AudioSourcesManager.ApplyAudioSourceController();
        }
        m_AudioSourceController.Play("按钮", transform);

        Debug.Log("Continue");
    }
示例#7
0
文件: Skill.cs 项目: 1173710111/Godie
    public void GetSkill()
    {
        AudioSourceController audioSourceController = AudioSourcesManager.ApplyAudioSourceController();

        audioSourceController.Play("修理轮椅", transform);
        m_Disable = false;
        GetComponent <ShowAndHideUI>().Show();
        GetComponent <Image>().sprite = normalSprite;
        GetComponent <Image>().color  = new Color(1f, 1f, 1f, 1f);
        transform.GetChild(0).GetComponent <Image>().color = new Color(1, 1, 1, 0);
    }
示例#8
0
    public void MusicButton()
    {
        //音效
        if (m_AudioSourceController == null)
        {
            m_AudioSourceController = AudioSourcesManager.ApplyAudioSourceController();
        }
        m_AudioSourceController.Play("按钮", transform);

        transform.Find("PauseCanvas/BackgroundPanel/BasicPanel").gameObject.SetActive(false);
        transform.Find("PauseCanvas/BackgroundPanel/MusicPanel").gameObject.SetActive(true);
    }
示例#9
0
    //Button退出
    public void ExitButton()
    {
        //音效
        if (m_AudioSourceController == null)
        {
            m_AudioSourceController = AudioSourcesManager.ApplyAudioSourceController();
        }
        m_AudioSourceController.Play("按钮", transform);

        Application.Quit();
        Debug.Log("Exit");
    }
示例#10
0
    //Button开始新游戏
    public void NewStartButton()
    {
        //音效
        if (m_AudioSourceController == null)
        {
            m_AudioSourceController = AudioSourcesManager.ApplyAudioSourceController();
        }
        m_AudioSourceController.Play("按钮", transform);

        SceneManager.LoadScene(1); //加载场景1
        Debug.Log("NewStart");
    }
示例#11
0
    //Button设置
    public void SettingButton()
    {
        //音效
        if (m_AudioSourceController == null)
        {
            m_AudioSourceController = AudioSourcesManager.ApplyAudioSourceController();
        }
        m_AudioSourceController.Play("按钮", transform);

        transform.Find("MainCanvas/MainPanel").gameObject.SetActive(false);
        transform.Find("PauseUI/PauseCanvas").gameObject.SetActive(true);
        Debug.Log("Setting");
    }
示例#12
0
    //显示获得道具的提示:道具名、渐入并淡出时长、上下偏移量、完全显示的停留时长、完全显示时的alpha值
    public void GetShow(string itemName, float showTime = 2f, float offset = 0.4f, float holdTime = 0.2f, System.Action action = null, float alpha = 1f)
    {
        transform.Find("道具").GetComponent <Image>().sprite = itemsData.GetSpriteByItemName(itemName);
        transform.Find("符号").GetComponent <Image>().sprite = getIron;
        ShowFromTop(showTime, offset, holdTime, action, alpha);

        //音效
        if (m_AudioSourceController == null)
        {
            m_AudioSourceController = AudioSourcesManager.ApplyAudioSourceController();
        }
        m_AudioSourceController.Play("获得道具", transform);
    }
示例#13
0
    public void ContinueButton()
    {
        //音效
        if (m_AudioSourceController == null)
        {
            m_AudioSourceController = AudioSourcesManager.ApplyAudioSourceController();
        }
        m_AudioSourceController.Play("按钮", transform);

        m_IsPause = false;
        transform.Find("PauseCanvas").gameObject.SetActive(false);

        Time.timeScale = 1f;
    }
示例#14
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.CompareTag("Dog"))
     {
         dog_inBounds = true;
         m_dog        = collision.gameObject;
         if (getOrLose_prefab != null)
         {
             getOrLose     = Instantiate(getOrLose_prefab);
             getOrLostItem = getOrLose.GetComponent <GetOrLostItem>();
         }
         zimu = GameObject.Find("UI").transform.Find("字幕UI").GetComponent <ZimuUI>();
         m_AudioSourceController = AudioSourcesManager.ApplyAudioSourceController();
     }
 }
示例#15
0
文件: Skill.cs 项目: 1173710111/Godie
 public void UseSkill()
 {
     if (!m_IsCD && !m_Disable)
     {
         m_IsCD  = true;
         m_Timer = 0f;
         GetComponent <Image>().sprite = normalSprite;
         GetComponent <Image>().color  = new Color(0.5f, 0.5f, 0.5f, 1f);
         transform.GetChild(0).GetComponent <Image>().sprite = cdSprite;
         transform.GetChild(0).GetComponent <Image>().color  = new Color(0f, 0f, 0f, 0.4f);
         AudioSourceController audioSourceController = AudioSourcesManager.ApplyAudioSourceController();
         audioSourceController.Play("冲刺", transform);
         StartCoroutine(IE_CD());
     }
 }
示例#16
0
    private void Update()
    {
        if (SceneManager.GetActiveScene().buildIndex != 0)      //场景不为主菜单时
        {
            if (Input.GetKeyDown(KeyCode.Escape) && !m_IsPause) //开始暂停
            {
                //音效
                if (m_AudioSourceController == null)
                {
                    m_AudioSourceController = AudioSourcesManager.ApplyAudioSourceController();
                }
                m_AudioSourceController.Play("按钮", transform);

                m_IsPause = true;

                /*GameObject[] UIs = GameObject.FindGameObjectsWithTag("UI");
                 * foreach (GameObject ui in UIs)
                 * {
                 *  ui.SetActive(false);
                 * }*/
                transform.Find("PauseCanvas").gameObject.SetActive(true);
                transform.Find("PauseCanvas/BackgroundPanel/HelpPanel").gameObject.SetActive(false);
                transform.Find("PauseCanvas/BackgroundPanel/MusicPanel").gameObject.SetActive(false);
                transform.Find("PauseCanvas/BackgroundPanel/BasicPanel").gameObject.SetActive(true);
                ButtonOverride[] buttonOverrides = transform.GetComponentsInChildren <ButtonOverride>();
                foreach (ButtonOverride buttonOverride in buttonOverrides)
                {
                    buttonOverride.Init();
                }

                Time.timeScale = 0f;
            }
            else if (Input.GetKeyDown(KeyCode.Escape) && m_IsPause) //取消暂停
            {
                //音效
                if (m_AudioSourceController == null)
                {
                    m_AudioSourceController = AudioSourcesManager.ApplyAudioSourceController();
                }
                m_AudioSourceController.Play("按钮", transform);

                m_IsPause = false;
                transform.Find("PauseCanvas").gameObject.SetActive(false);

                Time.timeScale = 1f;
            }
        }
    }
示例#17
0
    public override void OnPointerEnter(PointerEventData eventData)
    {
        //音效
        if (m_AudioSourceController == null)
        {
            m_AudioSourceController = AudioSourcesManager.ApplyAudioSourceController();
        }
        m_AudioSourceController.Play("按钮悬浮", transform);

        base.OnPointerEnter(eventData);
        Text text = transform.GetComponentInChildren <Text>();

        if (text)
        {
            text.fontSize = GetComponent <ButtonParameter>().fonthighlightSize;
            text.color    = GetComponent <ButtonParameter>().fontHighlightedColor;
        }
    }
示例#18
0
    public void BackpackToggle()
    {
        if (transform.GetComponent <Toggle>().isOn)
        {
            transform.GetComponent <Toggle>().targetGraphic.GetComponent <Image>().sprite = on;
            transform.GetComponent <Toggle>().targetGraphic.GetComponent <Image>().color  = new Color(1, 1, 1, 1);
        }
        else
        {
            transform.GetComponent <Toggle>().targetGraphic.GetComponent <Image>().sprite = off;
            transform.GetComponent <Toggle>().targetGraphic.GetComponent <Image>().color  = new Color(0.5f, 0.5f, 0.5f, 1);
        }

        if (audioSourceController == null)
        {
            audioSourceController = AudioSourcesManager.ApplyAudioSourceController();
        }
        audioSourceController.Play("按钮", transform);
    }
示例#19
0
    public void MenuButton()
    {
        //音效
        if (m_AudioSourceController == null)
        {
            m_AudioSourceController = AudioSourcesManager.ApplyAudioSourceController();
        }
        m_AudioSourceController.Play("按钮", transform);

        if (SceneManager.GetActiveScene().buildIndex == 0) //场景为主菜单时,直接返回
        {
            m_IsPause = false;
            transform.Find("PauseCanvas").gameObject.SetActive(false);
            transform.parent.Find("MainCanvas/MainPanel").gameObject.SetActive(true);
        }
        else //场景不为主菜单时,加载主菜单场景
        {
            Time.timeScale = 1f;
            SceneManager.LoadScene(0);
        }
    }
示例#20
0
 private void OnCollisionEnter2D(Collision2D collision)
 {
     if (collision.gameObject.tag == "Dog")
     {
         if (interaction_type == 0)
         {
             if (collision.contacts[0].normal.x == 1)
             {
                 transform.parent.GetComponent <Animator>().SetTrigger("Open");
                 GameObject.Find("MouseCursor").GetComponent <MouseCursorController>().EnterPointPlane();
                 m_AudioSourceController = AudioSourcesManager.ApplyAudioSourceController();
                 m_AudioSourceController.Play("开关门", transform);
                 GetComponent <Collider2D>().enabled = false;
                 transform.parent.Find("Gate").gameObject.SetActive(false);
                 InputController.BanMouse(true);
                 InputController.BanButton(true);
                 Invoke("CanMove", 2f);
             }
         }
     }
 }
示例#21
0
 void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.CompareTag("Player"))
     {
         player      = collision.gameObject;
         is_inBounds = true;
         if (interaction_type != 17 && gameObject.transform.GetChild(1).gameObject.activeInHierarchy)
         {
             remind = Instantiate(remind_prefab, remind_position);
             if (getOrLose_prefab != null)
             {
                 getOrLose               = Instantiate(getOrLose_prefab);
                 getOrLostItem           = getOrLose.GetComponent <GetOrLostItem>();
                 getOrLostItem.character = player.transform;
             }
             m_AudioSourceController = AudioSourcesManager.ApplyAudioSourceController();
         }
         else if (interaction_type == 17 && !gameObject.transform.GetChild(1).gameObject.activeInHierarchy)
         {
             remind = Instantiate(remind_prefab, remind_position);
             if (getOrLose_prefab != null)
             {
                 getOrLose               = Instantiate(getOrLose_prefab);
                 getOrLostItem           = getOrLose.GetComponent <GetOrLostItem>();
                 getOrLostItem.character = player.transform;
             }
             m_AudioSourceController = AudioSourcesManager.ApplyAudioSourceController();
         }
         if (interaction_type == 5)
         {
             remind = Instantiate(remind_prefab);
             remind.transform.parent        = player.transform;
             remind.transform.localPosition = new Vector3(0f, 3f, 0f);
             remind.transform.localScale    = new Vector3(0.4f, 0.4f, 0.4f);
             remind.GetComponent <ShowAndHide>().Show(1f);
             zimu.Show("太危险了!可是必须要过去。");
             return;
         }
     }
 }
示例#22
0
    public void CloseButton(string itemName = null)
    {
        //音效
        if (m_AudioSourceController == null)
        {
            m_AudioSourceController = AudioSourcesManager.ApplyAudioSourceController();
        }
        if (itemName != "收音机")
        {
            m_AudioSourceController.Play("阅读字条", transform);
        }
        else
        {
            m_AudioSourceController.Stop();
        }

        //解除禁用输入
        InputController.BanButton(false);
        InputController.BanMouse(false);

        StopCoroutine(IE_ShowButton());
        GetComponent <ShowAndHideUI>().Hide(0.5f);
        GameObject.Find("EventSystem").GetComponent <EventSystem>().enabled = true;
    }
示例#23
0
    IEnumerator IE_ShowAndHide(float showTime, float holdTime, float alpha)
    {
        //音效
        if (m_AudioSourceController == null)
        {
            m_AudioSourceController = AudioSourcesManager.ApplyAudioSourceController();
        }
        m_AudioSourceController.Play("气泡提示", transform);

        //淡入
        float delta = Time.deltaTime / showTime; //showTime时间内渐入/淡出

        while (GetComponent <CanvasGroup>().alpha != alpha)
        {
            GetComponent <RectTransform>().position = character.position + new Vector3(xOffset, yOffset, 0);
            GetComponent <CanvasGroup>().alpha     += delta;
            if (GetComponent <CanvasGroup>().alpha > alpha)
            {
                GetComponent <CanvasGroup>().alpha = alpha;
            }
            yield return(0);
        }

        //保持完全显示
        float timer = 0f;

        while (timer < holdTime)
        {
            GetComponent <RectTransform>().position = character.position + new Vector3(xOffset, yOffset, 0);
            timer += Time.deltaTime;
            yield return(0);
        }

        //淡出
        Hide(showTime);
    }
示例#24
0
 private void Awake()
 {
     _instance = this;
 }
示例#25
0
    // Update is called once per frame
    void Update()
    {
        interaction = false;
        InputController.GetKey();

        #region 切换视角
        if (CameraController != null && GameController.GetCharacterNumber() == 2)
        {
            int mainCamera = CameraController.GetComponent <CameraAndCharacterController>().mainCamera;
            if (mainCamera == 0 && InputController.mouseDown)
            {
                CameraController.GetComponent <CameraAndCharacterController>().mainCamera = 1;
                CameraController.GetComponent <CameraAndCharacterController>().SendMessage("ChangeCamera");
            }
            else if (mainCamera == 1 && InputController.buttonDown)
            {
                CameraController.GetComponent <CameraAndCharacterController>().mainCamera = 0;
                CameraController.GetComponent <CameraAndCharacterController>().SendMessage("ChangeCamera");
            }
        }
        else if (GameController.GetCharacterNumber() != 2)
        {
            Debug.Log("这个场景的角色不是两个,所以不能切换视角!");
        }
        #endregion

        #region 虚弱的人的移动
        if (m_state == 0)
        {
            if (InputController.left)
            {
                gameObject.GetComponent <PoorManMoving>().SendMessage("MoveLeft");
                audioSourceController.Play("人走路", transform);
            }
            else if (InputController.right)
            {
                gameObject.GetComponent <PoorManMoving>().SendMessage("MoveRight");
                audioSourceController.Play("人走路", transform);
            }
            else if (InputController.interaction)
            {
                interaction = true;
                gameObject.GetComponent <PoorManMoving>().SendMessage("StopMoving");
                audioSourceController.Stop();
                audioSourceController = AudioSourcesManager.ApplyAudioSourceController();
                return;
            }
            else
            {
                gameObject.GetComponent <PoorManMoving>().SendMessage("StopMoving");
                audioSourceController.Stop();
                audioSourceController = AudioSourcesManager.ApplyAudioSourceController();
                return;
            }
        }
        #endregion

        #region 轮椅的移动
        if (m_state == 1)
        {
            if (InputController.rush)
            {
                Skill rushSkill = GameObject.Find("技能UI/Canvas/Panel").transform.Find("技能1").GetComponent <Skill>();
                if (rushSkill.IsAble())
                {
                    if (!rushSkill.isCD)
                    {
                        rushSkill.UseSkill();
                        //audioSourceController.Play("冲刺", transform);
                        gameObject.GetComponent <ChairMoving>().SendMessage("Rush");
                    }
                }
            }
            if (InputController.left)
            {
                audioSourceController.Play("轮椅移动", transform);
                gameObject.GetComponent <ChairMoving>().SendMessage("MoveLeft");
            }
            else if (InputController.right)
            {
                audioSourceController.Play("轮椅移动", transform);
                gameObject.GetComponent <ChairMoving>().SendMessage("MoveRight");
            }
            else if (InputController.interaction)
            {
                interaction = true;
                gameObject.GetComponent <ChairMoving>().SendMessage("StopMoving");
                audioSourceController.Stop();
                audioSourceController = AudioSourcesManager.ApplyAudioSourceController();
                return;
            }
            else
            {
                gameObject.GetComponent <ChairMoving>().SendMessage("StopMoving");
                audioSourceController.Stop();
                audioSourceController = AudioSourcesManager.ApplyAudioSourceController();
                return;
            }
        }
        #endregion


        #region 健康人的移动
        if (m_state == 2)
        {
            if (InputController.left)
            {
                gameObject.GetComponent <PlayerMoving>().SendMessage("IsMoving", true);
                gameObject.GetComponent <PlayerMoving>().SendMessage("MoveLeft");
                audioSourceController.Play("人走路", transform);
            }
            else if (InputController.right)
            {
                gameObject.GetComponent <PlayerMoving>().SendMessage("IsMoving", true);
                gameObject.GetComponent <PlayerMoving>().SendMessage("MoveRight");
                audioSourceController.Play("人走路", transform);
            }
            else if (InputController.interaction)
            {
                interaction = true;
                gameObject.GetComponent <PlayerMoving>().SendMessage("IsMoving", false);
                audioSourceController.Stop();
                audioSourceController = AudioSourcesManager.ApplyAudioSourceController();
                return;
            }
            else
            {
                gameObject.GetComponent <PlayerMoving>().SendMessage("IsMoving", false);
                audioSourceController.Stop();
                audioSourceController = AudioSourcesManager.ApplyAudioSourceController();
                return;
            }
        }
        #endregion

        #region 狗子的移动
        if (m_state == 3)
        {
            GameObject plane  = GameObject.FindGameObjectWithTag("Plane");
            Vector3    target = new Vector3(InputController.hitPoint.x, InputController.hitPoint.y, plane.transform.position.z);
            if (InputController.right_mouseDown)
            {
                GetComponent <DogMoving>().SendMessage("JumpTo", target);
            }
            if (plane.GetComponent <Collider2D>().bounds.Contains(target))
            {
                if (InputController.left_mouseDown)
                {
                    GetComponent <DogMoving>().SendMessage("MoveTo", target);
                    interaction = true;
                }
            }
        }
        #endregion
    }
示例#26
0
    IEnumerator IE_Show(int id, int n, float intervalTime, float showTime)
    {
        yield return(new WaitForSeconds(1f));

        for (int i = 1; i <= n; i++)
        {
            //音效
            if (m_AudioSourceController == null)
            {
                m_AudioSourceController = AudioSourcesManager.ApplyAudioSourceController();
            }
            if (id == 2 && i == 1)
            {
                m_AudioSourceController.Play("四格漫画2-1", transform);
            }
            else if (id == 2 && i == 2)
            {
                m_AudioSourceController.Play("修理轮椅", transform);
            }
            else if (id == 2 && i == 3)
            {
                m_AudioSourceController.Play("四格漫画2-3", transform);
            }
            else if (id == 2 && i == 4)
            {
                m_AudioSourceController.Play("四格漫画2-4", transform);
            }
            else if (id == 1 && i == 1)
            {
                m_AudioSourceController.Play("开罐头", transform);
            }
            else if (id == 1 && i == 2)
            {
                m_AudioSourceController.Play("四格漫画1-2", transform);
            }
            else if (id == 1 && i == 3)
            {
                m_AudioSourceController.Play("四格漫画1-3", transform);
            }
            else if (id == 1 && i == 4)
            {
                m_AudioSourceController.Play("四格漫画1-4", transform);
            }
            else if (id == 3 && i == 2)
            {
                m_AudioSourceController.Play("收音机杂音", transform);
            }
            else if (id == 3 && i == 3)
            {
                m_AudioSourceController.Play("修理轮椅", transform);
            }
            else if (id == 3 && i == 4)
            {
                m_AudioSourceController.Play("四格漫画2-3", transform);
            }
            else if (id == 4 && i == 1)
            {
                m_AudioSourceController.Play("倒水", transform);
            }
            else if (id == 4 && i == 2)
            {
                m_AudioSourceController.Play("四格漫画2-3", transform);
            }
            else if (id == 4 && i == 3)
            {
                m_AudioSourceController.Play("花盆倒下", transform);
            }
            else if (id == 5 && i == 1)
            {
                m_AudioSourceController.Play("火花", transform);
            }
            else if (id == 5 && i == 2)
            {
                m_AudioSourceController.Play("爆炸", transform);
            }
            else if (id == 5 && i == 3)
            {
                m_AudioSourceController.Play("风", transform);
            }
            else if (id == 6 && i == 1)
            {
                m_AudioSourceController.Play("轮椅移动", transform);
            }
            else if (id == 6 && i == 2)
            {
                m_AudioSourceController.Play("人倒下", transform);
            }
            else if (id == 6 && i == 3)
            {
                m_AudioSourceController.Play("跑步", transform);
            }

            transform.Find("Canvas/Panel/" + m_CurCartoon + "/Image" + i).GetComponent <ShowAndHideUI>().Show();
            yield return(new WaitForSeconds(intervalTime));
        }
        transform.Find("Canvas/Panel/" + m_CurCartoon + "/Arrow").GetComponent <ShowAndHideUI>().Show();
        GameObject.Find("EventSystem").GetComponent <EventSystem>().enabled = true;
        //以下是解除禁用输入后,玩家点击任意键,使得漫画UI淡出
        while (true)
        {
            if (Input.anyKey)
            {
                //。。。。。。解除禁用玩家输入的函数放这里
                InputController.BanButton(false);
                InputController.BanMouse(false);
                Hide(id);
                break;
            }
            yield return(0);
        }
    }