public void PlayOneShot(AudioClip clip, AudioMixerGroup mixerGroup = null, float volume = 1, float pitch = 1) { if (mixerGroup == null) { mixerGroup = AudioMixer.FindMatchingGroups("SFXMaster/SFX")[0]; } var audioSourceObject = _audioSourcePool.GetAudoSourceObject(); var audioSource = audioSourceObject.GetAudioSource; audioSource.clip = clip; audioSource.volume = volume; audioSource.pitch = pitch; audioSource.outputAudioMixerGroup = mixerGroup; audioSource.Play(); _audioSourcePool.ReturnToPoolOnNotPlaying(audioSourceObject); }