private void WoodMaterial() { AudioSingleStructure singleAudioGroup = new AudioSingleStructure(); singleAudioGroup.Intialise("wood_object", "Impact_Force"); singleAudioGroup.AddPszState(0, 5, "Light"); singleAudioGroup.AddPszState(5, 10, "Medium"); singleAudioGroup.AddPszState(10, 100, "Heavy");//not required to always between the ranges you can just use the max value in the if statement audioDatabase.AddToDatabase(singleAudioGroup); }
public AudioSingleStructure GetAudioList(string material_) { AudioSingleStructure audioList = new AudioSingleStructure(); foreach (AudioSingleStructure element in audioGroup) { if (element.GetMaterialName() == material_) { audioList = element; break; } } return(audioList); }
//add to the database itself public void AddToDatabase(AudioSingleStructure element_) { audioGroup.Add(element_); }