void playFall() { int num = Random.Range(0, 1); if (num == 0) { AudioScriptPinman.PlaySound("pinmanFall1"); } else { AudioScriptPinman.PlaySound("pinmanFall2"); } }
void playDie() { int num = Random.Range(0, 3); Debug.Log(num); if (num == 0) { AudioScriptPinman.PlaySound("pinmanDie1"); } else if (num == 1) { AudioScriptPinman.PlaySound("pinmanDie2"); } else { AudioScriptPinman.PlaySound("pinmanDie3"); } }
void playHit() { AudioScriptPinman.PlaySound("pinmanClap"); }