示例#1
0
    /* CODE OF OBJECT TYPE SOUND
     * 1 - square
     * 2 - circle
     * 3 - triangle
     * 4 - select
     * 5 - exit
     * 6 - errorT
     * 7 - vazio
     */

    // (userID, lastObj, objTypeSound, relativePos1, relativePos2, selecionados, totais);

    private void Update()
    {
        squares_findTotal = 5;
        circles_findTotal = 5;
        if (Input.GetKeyDown(KeyCode.A))
        {
            squares_findTotal = 5;
            circles_findTotal = 5;
            circles_inc       = 0;
            squares_inc       = 0;
            haveTime          = DateTime.Now;
            audioRequest.PlayRemoteAudio(-1, -2, -1, transform.position, -1, -1, feedbackType);
        }
        //Reiniciar valores de incrementos no som:  passar -2 no lastObj

        //Private
        if (Input.GetKeyDown(KeyCode.Z))
        {
            feedbackType = 1;
            audioRequest.PlayRemoteAudio(-1, -1, -1, transform.position, -1, -1, feedbackType);
        }
        //Task-Dependent
        if (Input.GetKeyDown(KeyCode.X))
        {
            feedbackType = 2;
            audioRequest.PlayRemoteAudio(-1, -1, -1, transform.position, -1, -1, feedbackType);
        }
        //Public
        if (Input.GetKeyDown(KeyCode.C))
        {
            feedbackType = 3;
            audioRequest.PlayRemoteAudio(-1, -1, -1, transform.position, -1, -1, feedbackType);
        }
        // GOD mode
        if (Input.GetKeyDown(KeyCode.G))
        {
            feedbackTypeLast = feedbackType;
            feedbackType     = 4;
            audioRequest.PlayRemoteAudio(-1, -1, -1, transform.position, -1, -1, feedbackType);
            GodOn     = true;
            PressingG = true;
            startG    = DateTime.Now - haveTime;
            godUp     = true;
        }
        else if (Input.GetKeyUp(KeyCode.G))
        {
            feedbackType = feedbackTypeLast;
            audioRequest.PlayRemoteAudio(-1, -1, -1, transform.position, -1, -1, feedbackType);
            GodOn     = false;
            PressingG = false;
            isG       = false;
            pressGod++;
            godUp = false;
            endG  = DateTime.Now - haveTime;
        }
    }
    /* CODE OF OBJECT TYPE SOUND
     * 1 - square
     * 2 - circle
     * 3 - triangle
     * 4 - select
     * 5 - exit
     * 6 - errorT
     * 7 - vazio
     */

    // (userID, lastObj, objTypeSound, relativePos1, relativePos2, selecionados, totais);

    private void Update()
    {
        if (Input.GetKeyDown(KeyCode.A))
        {
            squares_findTotal = cubinhosCounterMaster.GetSquaresTotal();
            circles_findTotal = cubinhosCounterMaster.GetCirclesTotal();
            haveTime          = DateTime.Now;
            haveTimeLuci      = DateTime.Now;
            audioRequest.PlayRemoteAudio(-1, -2, -1, transform.position, -1, -1, -1, -1, feedbackType, -2, lastFeedbackPress);
            LuciTempo = 0;
        }
        //Reiniciar valores de incrementos no som:  passar -2 no lastObj

        //Private
        if (Input.GetKeyDown(KeyCode.Z))
        {
            feedbackType      = 1;
            lastFeedbackPress = 1;
            audioRequest.PlayRemoteAudio(-1, -1, -1, transform.position, -1, -1, -1, -1, feedbackType, lastObjectType, lastFeedbackPress);
        }
        //Task-Dependent
        if (Input.GetKeyDown(KeyCode.X))
        {
            feedbackType      = 2;
            lastFeedbackPress = 2;
            audioRequest.PlayRemoteAudio(-1, -1, -1, transform.position, -1, -1, -1, -1, feedbackType, lastObjectType, lastFeedbackPress);
        }
        //Public
        if (Input.GetKeyDown(KeyCode.C))
        {
            feedbackType      = 3;
            lastFeedbackPress = 3;
            audioRequest.PlayRemoteAudio(-1, -1, -1, transform.position, -1, -1, -1, -1, feedbackType, lastObjectType, lastFeedbackPress);
        }
        // GOD mode
        if (Input.GetKeyDown(KeyCode.G))
        {
            feedbackTypeLast = feedbackType;
            feedbackType     = 4;
            audioRequest.PlayRemoteAudio(-1, -1, -1, transform.position, -1, -1, -1, -1, feedbackType, lastObjectType, lastFeedbackPress);
            GodOn     = true;
            PressingG = true;
            startG    = DateTime.Now - haveTime;
            godUp     = true;
        }
        else if (Input.GetKeyUp(KeyCode.G))
        {
            feedbackType = feedbackTypeLast;
            audioRequest.PlayRemoteAudio(-1, -1, -1, transform.position, -1, -1, -1, -1, feedbackType, lastObjectType, lastFeedbackPress);
            GodOn     = false;
            PressingG = false;
            isG       = false;
            pressGod++;
            godUp = false;
            endG  = DateTime.Now - haveTime;
        }
        // Emergency and for Testing Luci Mode

        /*
         * if (Input.GetKeyDown(KeyCode.L))
         * {
         *  print("Luci On");
         *  feedbackTypeLast = feedbackType;
         *  feedbackType = 6;
         *  audioRequest.PlayRemoteAudio(-1, -1, -1, transform.position, -1, -1, feedbackType, lastObjectType, lastFeedbackPress);
         *  LuciOn = true;
         *  startLuci = DateTime.Now - haveTimeLuci;
         *  LuciUp = true;
         * }
         * else if (Input.GetKeyUp(KeyCode.L))
         * {
         *  print("Luci Off");
         *  feedbackType = feedbackTypeLast;
         *  audioRequest.PlayRemoteAudio(-1, -1, -1, transform.position, -1, -1, feedbackType, lastObjectType, lastFeedbackPress);
         *  LuciOn = false;
         *  endLuci = DateTime.Now - haveTimeLuci;
         *  LuciTempo += (endLuci - startLuci).TotalMilliseconds;
         *  LuciUp = false;
         * }
         * //*/
        if (theTouch.GetComponent <NewTouch>().handsTooCloseLuci&& feedbackType != 6)
        {
            //LuciMode
            feedbackTypeLast = feedbackType;
            feedbackType     = 6;
            //audioRequest.PlayRemoteAudio(-1, -1, -1, transform.position, cubinhosCounterMaster.GetSquaresInc(), squares_findTotal, cubinhosCounterMaster.GetCirclesInc(), circles_findTotal, feedbackType, lastObjectType, lastFeedbackPress);
            LuciOn = true;
        }
        if (!theTouch.GetComponent <NewTouch>().handsTooCloseLuci&& feedbackType == 6)
        {
            //LuciModeEnds
            print("Saiu do Luci");
            feedbackType = feedbackTypeLast;
            //audioRequest.PlayRemoteAudio(-1, -1, -1, transform.position, cubinhosCounterMaster.GetSquaresInc(), squares_findTotal, cubinhosCounterMaster.GetCirclesInc(), circles_findTotal, feedbackType, -1, lastFeedbackPress);
            LuciOn = false;
        }
        //    */
    }