void audioRenderer_TextSpoken(object sender, AudioRendererTextEventArgs e)
 {
     if (monitor != null && e != null)
     {
         monitor.SetStatusText("[AUDIO OUTPUT] " + e.Text);
     }
 }
 void audioRenderer_TextSpoken(object sender, AudioRendererTextEventArgs e)
 {
     if (monitor != null && e != null)
     {
         monitor.SetStatusText("[AUDIO OUTPUT] " + e.Text);
     }
 }