void audioRenderer_TextSpoken(object sender, AudioRendererTextEventArgs e) { if (monitor != null && e != null) { monitor.SetStatusText("[AUDIO OUTPUT] " + e.Text); } }
void audioRenderer_TextSpoken(object sender, AudioRendererTextEventArgs e) { if (monitor != null && e != null) { monitor.SetStatusText("[AUDIO OUTPUT] " + e.Text); } }