public virtual bool Record(float duration) { currentlyRecording = true; bool didRecord = false; #if AUDIO_RECORDER_USE_UNITY currentRecordedClip = Microphone.Start(currentDeviceName, false, (int)duration, 44100); didRecord = true; #elif #if UNITY_STANDALONE_OSX #elif UNITY_STANDALONE_WIN #elif UNITY_ANDROID string pathAndroid = FilterPersistentPathAndroid(GetPersistentPath(currentFileName)); LogUtil.Log("currentFileName pathAndroid: " + pathAndroid); AudioRecorderAndroid.startRecording(pathAndroid); didRecord = true; #elif UNITY_WEBPLAYER #elif UNITY_IPHONE didRecord = AudioRecorderBinding.recordForDuration(duration); currentlyRecording = false; lastRecordingSucceeded = didRecord; #elif UNITY_EDITOR #endif #endif LogUtil.Log("Record: " + didRecord); return(didRecord); }
public virtual void Pause() { #if AUDIO_RECORDER_USE_UNITY Microphone.End(currentDeviceName); #elif #if UNITY_STANDALONE_OSX #elif UNITY_STANDALONE_WIN #elif UNITY_ANDROID AudioRecorderAndroid.pause(); #elif UNITY_WEBPLAYER #elif UNITY_IPHONE AudioRecorderBinding.pause(); #elif UNITY_EDITOR #endif #endif }
public virtual void Stop(bool finish) { #if AUDIO_RECORDER_USE_UNITY Microphone.End(currentDeviceName); AudioSystem.Save(currentFileName, currentRecordedClip); #elif #if UNITY_STANDALONE_OSX #elif UNITY_STANDALONE_WIN #elif UNITY_ANDROID AudioRecorderAndroid.stopRecording(); #elif UNITY_WEBPLAYER #elif UNITY_IPHONE AudioRecorderBinding.stop(finish); #elif UNITY_EDITOR #endif #endif LogUtil.Log("Stop finish: " + finish); }