public void Init() { dead = false; start_pos = transform.position; lastAttack = Time.time; noteCount = 0; _baseLife = life; _baseStamina = stamina; _baseSpecial = special; if (Game.Data.ACCESSIBILITY_MODE) { stamina *= 3.0f; } gain = 1.0f; if (Game.Data.ACCESSIBILITY_MODE) { gain = 6.0f; } lastCheckpointPos = start_pos; lastCheckpointMusicTime = audio_process.GetMusicCurrentTime(); jinjos = new List <Jinjo>(6); }