private void Update() { if (!paused) { et += Time.deltaTime; if (Time.timeSinceLevelLoad >= 15 && !playOnce) { playOnce = true; player.PlayCountDown(0); } if (et >= 0.0f && et < duration) { if (!playOnce2) { playOnce2 = true; player.PlayBGM(1, false); } if (!playOnce3 && et >= 50.0f) { playOnce3 = true; player.PlayCountDown(1); } mainMapScaling.et = et; endMapScaling.et = et; barrierScript.et = et; float value = et / duration; Color bg = Color.Lerp(startColor, endColor, value); mainCam.backgroundColor = bg; cineCam.backgroundColor = bg; value *= value; barrier.material.SetFloat("_et", et); barrier.material.SetFloat("_PulseSpeed", startPulseSpeed + (endPulseSpeed - startPulseSpeed) * value); barrier.material.SetFloat("_LineSpeed", startLineSpeed + (endLineSpeed - startLineSpeed) * value); // Audio pitching currentLerpTime += Time.deltaTime * 0.02f; if (currentLerpTime > lerpTime) { currentLerpTime = lerpTime; } float t = currentLerpTime / lerpTime; t = 1f - Mathf.Cos(t * Mathf.PI * 0.5f); float final = Mathf.Lerp(1.0f, 1.25f, t); player.BGNAudioPitching(final, 1.0f, 1.25f); } mainCameraFollow.et = et; cinemachineCameraFollow.et = et; scoreAreaScaling.et = et; uiController.et = et; } }