public AudioPlayerClipCollectionData(AudioPlayer.SoundGroup soundGroup, AudioPlayer.SoundType soundType, bool music, AudioClip[] clips)
 {
     _group = soundGroup;
     _type  = soundType;
     _music = music;
     _clips = clips;
 }
示例#2
0
 public void PlaySound(AudioPlayer.SoundType soundType)
 {
     if (soundType != AudioPlayer.SoundType.None)
     {
         AudioPlayer.instance.PlayFirstSound(1f, soundType);
         //Debug.Log(gameObject);
     }
 }