public AudioPlayerClipCollectionData(AudioPlayer.SoundGroup soundGroup, AudioPlayer.SoundType soundType, bool music, AudioClip[] clips) { _group = soundGroup; _type = soundType; _music = music; _clips = clips; }
public void PlaySound(AudioPlayer.SoundType soundType) { if (soundType != AudioPlayer.SoundType.None) { AudioPlayer.instance.PlayFirstSound(1f, soundType); //Debug.Log(gameObject); } }