static int PauseMusic3D(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.GameObject)); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); bool arg2 = LuaDLL.luaL_checkboolean(L, 3); float arg3 = (float)LuaDLL.luaL_checknumber(L, 4); AudioPlayManager.PauseMusic3D(arg0, arg1, arg2, arg3); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }