void PlayNew(ref bool code, AudioManager.SoundLevel1 reference, AudioManager.SoundLevel1 newSound1, AudioManager.SoundLevel1 newSound2, ref bool boolean1, ref bool boolean2) { if (code) { manager.Loop((int)reference, false); boolean1 = true; code = false; } if (!manager.IsPlaying((int)reference) && boolean1) { manager.Play((int)reference); manager.Play((int)newSound1); boolean1 = false; boolean2 = true; } if (!manager.IsPlaying((int)reference) && boolean2) { manager.Loop((int)reference, true); manager.Play((int)reference); manager.Play((int)newSound2); boolean2 = false; } }
void PlayEnding(KeyCode code, AudioManager.SoundLevel1 reference, AudioManager.SoundLevel1 newSound, ref bool boolean) { if (Input.GetKeyDown(code)) { manager.Loop((int)AudioManager.SoundLevel1.SOUND_LEVEL1_COMPLETE1, false); manager.Loop((int)AudioManager.SoundLevel1.SOUND_LEVEL1_COMPLETE2, false); manager.Loop((int)reference, false); boolean = true; } if (!manager.IsPlaying((int)reference) && boolean) { //manager.Loop(reference, true); //manager.Play(reference); manager.Play((int)newSound); boolean = false; } }
void PlayEnding(AudioManager.SoundLevel1 reference, AudioManager.SoundLevel1 newSound, ref bool boolean) { if (level9Finished) { manager.Loop((int)AudioManager.SoundLevel1.SOUND_LEVEL1_COMPLETE1, false); manager.Loop((int)AudioManager.SoundLevel1.SOUND_LEVEL1_COMPLETE2, false); manager.Loop((int)reference, false); boolean = true; level9Finished = false; } if (!manager.IsPlaying((int)reference) && boolean) { //manager.Loop(reference, true); //manager.Play(reference); manager.Play((int)newSound); boolean = false; } }
void PlayGeneral(AudioManager.SoundLevel1 reference, AudioManager.SoundLevel1 newSound1, AudioManager.SoundLevel1 newSound2, ref bool boolean1, ref bool boolean2) { if (level8Finished) { manager.Loop((int)AudioManager.SoundLevel1.SOUND_LEVEL1_11, false); manager.Loop((int)AudioManager.SoundLevel1.SOUND_LEVEL1_21, false); manager.Loop((int)AudioManager.SoundLevel1.SOUND_LEVEL1_31, false); manager.Loop((int)AudioManager.SoundLevel1.SOUND_LEVEL1_41, false); manager.Loop((int)AudioManager.SoundLevel1.SOUND_LEVEL1_51, false); manager.Loop((int)AudioManager.SoundLevel1.SOUND_LEVEL1_61, false); manager.Loop((int)AudioManager.SoundLevel1.SOUND_LEVEL1_71, false); manager.Loop((int)AudioManager.SoundLevel1.SOUND_LEVEL1_12, false); manager.Loop((int)AudioManager.SoundLevel1.SOUND_LEVEL1_22, false); manager.Loop((int)AudioManager.SoundLevel1.SOUND_LEVEL1_32, false); manager.Loop((int)AudioManager.SoundLevel1.SOUND_LEVEL1_42, false); manager.Loop((int)AudioManager.SoundLevel1.SOUND_LEVEL1_52, false); manager.Loop((int)AudioManager.SoundLevel1.SOUND_LEVEL1_62, false); manager.Loop((int)AudioManager.SoundLevel1.SOUND_LEVEL1_72, false); manager.Loop((int)reference, false); boolean1 = true; level8Finished = false; } if (!manager.IsPlaying((int)reference) && boolean1) { manager.Play((int)reference); manager.Play((int)newSound1); boolean1 = false; boolean2 = true; } if (!manager.IsPlaying((int)reference) && boolean2) { manager.Loop((int)reference, true); manager.Play((int)reference); manager.Play((int)newSound2); boolean2 = false; } }
void PlayGeneral(KeyCode code, AudioManager.SoundLevel1 reference, AudioManager.SoundLevel1 newSound1, AudioManager.SoundLevel1 newSound2, ref bool boolean1, ref bool boolean2) { if (Input.GetKeyDown(code)) { manager.Loop((int)AudioManager.SoundLevel1.SOUND_LEVEL1_11, false); manager.Loop((int)AudioManager.SoundLevel1.SOUND_LEVEL1_21, false); manager.Loop((int)AudioManager.SoundLevel1.SOUND_LEVEL1_31, false); manager.Loop((int)AudioManager.SoundLevel1.SOUND_LEVEL1_41, false); manager.Loop((int)AudioManager.SoundLevel1.SOUND_LEVEL1_51, false); manager.Loop((int)AudioManager.SoundLevel1.SOUND_LEVEL1_61, false); manager.Loop((int)AudioManager.SoundLevel1.SOUND_LEVEL1_71, false); manager.Loop((int)AudioManager.SoundLevel1.SOUND_LEVEL1_12, false); manager.Loop((int)AudioManager.SoundLevel1.SOUND_LEVEL1_22, false); manager.Loop((int)AudioManager.SoundLevel1.SOUND_LEVEL1_32, false); manager.Loop((int)AudioManager.SoundLevel1.SOUND_LEVEL1_42, false); manager.Loop((int)AudioManager.SoundLevel1.SOUND_LEVEL1_52, false); manager.Loop((int)AudioManager.SoundLevel1.SOUND_LEVEL1_62, false); manager.Loop((int)AudioManager.SoundLevel1.SOUND_LEVEL1_72, false); manager.Loop((int)reference, false); boolean1 = true; } if (!manager.IsPlaying((int)reference) && boolean1) { manager.Play((int)reference); manager.Play((int)newSound1); boolean1 = false; boolean2 = true; } if (!manager.IsPlaying((int)reference) && boolean2) { manager.Loop((int)reference, true); manager.Play((int)reference); manager.Play((int)newSound2); boolean2 = false; } }