public void ScrollingToActiveAudio()
 {
     if (AudioCollection.Count > 0)
     {
         AudioListView.ScrollIntoView(AudioCollection[SelectedIndex]);
     }
 }
        private void ToolsAndsettings_ListClickHandlerCommonEvent(System.Collections.ObjectModel.ObservableCollection <AudioModel> model, int selectedIndex)
        {
            LoadingList = true;
            if (selectedIndex != -1)
            {
                SelectedIndex = selectedIndex;

                AudioModel[] AudiomodelArry = new AudioModel[model.Count];
                model.CopyTo(AudiomodelArry, 0);
                AudioCollection.Clear();
                foreach (var Audio in AudiomodelArry)
                {
                    AudioCollection.Add(Audio);
                }

                AudioListView.SelectedIndex = selectedIndex;
                AudioListView.ScrollIntoView(AudioCollection[SelectedIndex]);
            }
            LoadingList = false;
        }