// Must be colled to setup the class's functionality void init() { // Singleton method returns a bool depending on whether this object is the instance of the class if (SingletonUtil.TryInit(ref _instance, this, gameObject, true)) { if (useCustomPaths) { loader = new AudioLoader(customJSONPath, customAudioPath); } else { loader = AudioLoader.Default; } fileList = loader.Load(); if (!fileList.AreEventsSubscribed) { fileList.SubscribeEvents(); } fileList.PopulateGroups(); initFileDictionary(fileList); addAudioEvents(); subscribeEvents(); if (isAudioListener) { addAudioListener(); } preloadFiles(fileList.Files); if (playMusicOnInit) { playMainMusic(); } } }
// Must be colled to setup the class's functionality void Init() { // Singleton method returns a bool depending on whether this object is the instance of the class if (SingletonUtil.TryInit(ref Instance, this, gameObject, true)) { loader = new AudioLoader(path); fileList = loader.Load(); if (!fileList.AreEventsSubscribed) { fileList.SubscribeEvents(); } fileList.PopulateGroups(); InitFileDictionary(fileList); AddAudioEvents(); SubscribeEvents(); if (isAudioListener) { AddAudioListener(); } PreloadFiles(fileList.Files); // TODO: Enable after tracks have been delivered // initCyclingAudio(); if (playMusicOnInit) { playMainMusic(); } } }