public IEnumerator TestPlay() { Assert.IsNull(source.clip); item.Play(source); yield return(null); Assert.IsNotNull(source.clip); }
public AudioItem Play(string soundName, GameObject source, float delay, SyncMode syncMode, params AudioOption[] audioOptions) { AudioItem audioItem = GetAudioItem(soundName, source, audioOptions); if (syncMode != SyncMode.None) { audioItem.Play(delay, syncMode); } else { audioItem.Play(delay); } return(audioItem); }
public AudioItem Play(string soundName, GameObject source, params AudioOption[] audioOptions) { AudioItem audioItem = GetAudioItem(soundName, source, audioOptions); audioItem.Play(); return(audioItem); }
public IEnumerator TestPlayOneSound() { item = new AudioItem(true, true, 1f, 0.9f, 1.1f, true, 1f, step1); Assert.IsNull(source.clip); item.Play(source); yield return(null); Assert.AreEqual(source.clip, step1); }
public static void ShowPreviewButton(Rect rect, AudioSettingsBase settings) { if (AudioManager.Find() == null) return; // Check if scrollbar is visible if (Screen.width - rect.x - rect.width > 5f) rect.x = Screen.width - 40f; else rect.x = Screen.width - 24f; rect.width = 21f; rect.height = 16f; GUIStyle buttonStyle = new GUIStyle("MiniToolbarButtonLeft"); buttonStyle.fixedHeight += 1; if (GUI.Button(rect, "", buttonStyle)) { Selection.activeObject = settings; if (_previewSettings != settings || (_previewItem != null && _previewItem.State == AudioItem.AudioStates.Stopping)) { StopPreview(); EditorUtility.SetDirty(settings); _previewSettings = settings; _previewItem = AudioManager.Instance.CreateItem(_previewSettings); _previewItem.OnStop += item => { StopPreview(); EditorUtility.SetDirty(settings); EditorApplication.RepaintProjectWindow(); }; _previewItem.Play(); } else if (_previewItem != null) _previewItem.Stop(); else StopPreview(); } bool playing = _previewItem == null || _previewItem.State == AudioItem.AudioStates.Stopping || _previewSettings != settings; GUIStyle labelStyle = new GUIStyle("boldLabel"); labelStyle.fixedHeight += 1; labelStyle.fontSize = playing ? 14 : 20; labelStyle.contentOffset = playing ? new Vector2(2f, -1f) : new Vector2(2f, -8f); labelStyle.clipping = TextClipping.Overflow; GUI.Label(rect, playing ? "►" : "■", labelStyle); }
public override AudioObject Play(string audioItemId, Transform parent = null, Vector3 point = default(Vector3)) { AudioCategory ac; AudioItem ai = GetAudioItem(audioItemId, out ac); if (ai != null) { ac.lastPlayedId = audioItemId; if (ac.IsActive) { //create audio object from this audio Item and play it AudioObject AM_pAOPrefab = (ac.audioObjPrefab == null ? audioObjDefaultPrefab : ac.audioObjPrefab); AudioObject result = ai.Play(parent, point, ac.GetVolume() * globalVolume, ref AM_pAOPrefab); if (result != null) { if (ac.onlyOneItemAllowed) { ac.StopAllAudiosExceptThis(ai.itemId, result.Id); } } return(result); } else { if (_isLogged) { Debug.LogFormat(this, "AudioCategory[{0}] for Item[{1}] is not Active!", ac.categoryId, audioItemId); } } } else { if (_isLogged) { Debug.LogFormat(this, "AudioItem [{0}] not founded!", audioItemId); } } return(null); }
public void ApplyAction() { if (isApplied) { return; } switch (type) { case ActionTypes.Play: audioItem.Play(); break; case ActionTypes.Pause: audioItem.Pause(); break; case ActionTypes.Stop: audioItem.Stop(); break; } isApplied = true; }