public object Parse(XmlNode node)
        {
            AudioInfo info = new AudioInfo();

            foreach (XmlNode soundNode in node.ChildNodes)
            {
                AudioInfo.Sound sound = new AudioInfo.Sound();
                sound.EventName = soundNode.InnerText;
                sound.Project   = soundNode.Attributes["project"].InnerText;

                info.Add(soundNode.Attributes["onGameEvent"].InnerText, sound);
            }

            return(info);
        }