/* * Gameplay * - Aiming Type (radio button) Drag / Splice * - Scroll Speed (slider bar) * - Mouse Speed (slider bar) * Sound * - BGM (slider Bar) * - SFX (slider bar) * Misc * - Background (radio button) On / Off * - Interface (radio button) Classic / TH Blue / TH Pink / OpenBound */ public PopupGameOptions(Vector2 position) : base(true) { positionOffset = position; sliderBarList = new List <SliderBar>(); radioButtonSetList = new List <RadioButtonSet>(); Background = new Sprite("Interface/Popup/Blue/Options/Background", layerDepth: DepthParameter.InterfacePopupBackground); background.PositionOffset = position; //SpriteText Session //Gameplay SpriteText sp = new SpriteText(FontTextType.Consolas10, Language.PopupGameOptionsGameplay, Parameter.TextColorPopupIngameOptionsCategory, Alignment.Left, DepthParameter.InterfacePopupText) { PositionOffset = position + new Vector2(-120, -120) }; spriteTextList.Add(sp); //Gameplay / Shooting Mode sp = new SpriteText(FontTextType.Consolas10, Language.PopupGameOptionsGameplayAimingMode, Parameter.TextColorPopupIngameOptionsSubCategory, Alignment.Left, DepthParameter.InterfacePopupText) { PositionOffset = position + new Vector2(-110, -100) }; spriteTextList.Add(sp); //Gameplay / Shooting Mode / Drag SpriteText spDrag = new SpriteText(FontTextType.Consolas10, Language.PopupGameOptionsGameplayAimingModeDrag, Parameter.TextColorPopupIngameOptionsElement, Alignment.Left, DepthParameter.InterfacePopupText); //Gameplay / Shooting Mode / Slice SpriteText spSlice = new SpriteText(FontTextType.Consolas10, Language.PopupGameOptionsGameplayAimingModeSlice, Parameter.TextColorPopupIngameOptionsElement, Alignment.Left, DepthParameter.InterfacePopupText); //Gameplay / Scroll Speed sp = new SpriteText(FontTextType.Consolas10, Language.PopupGameOptionsGameplayScrollSpeed, Parameter.TextColorPopupIngameOptionsElement, Alignment.Left, DepthParameter.InterfacePopupText) { PositionOffset = position + new Vector2(-110, -80) }; spriteTextList.Add(sp); //Gameplay / Mouse Speed sp = new SpriteText(FontTextType.Consolas10, Language.PopupGameOptionsGameplayMouseSpeed, Parameter.TextColorPopupIngameOptionsElement, Alignment.Left, DepthParameter.InterfacePopupText) { PositionOffset = position + new Vector2(-110, -60) }; spriteTextList.Add(sp); //Sound sp = new SpriteText(FontTextType.Consolas10, Language.PopupGameOptionsSound, Parameter.TextColorPopupIngameOptionsCategory, Alignment.Left, DepthParameter.InterfacePopupText) { PositionOffset = position + new Vector2(-120, -40) }; spriteTextList.Add(sp); //Sound / BGM sp = new SpriteText(FontTextType.Consolas10, Language.PopupGameOptionsSoundBGM, Parameter.TextColorPopupIngameOptionsElement, Alignment.Left, DepthParameter.InterfacePopupText) { PositionOffset = position + new Vector2(-110, -20) }; spriteTextList.Add(sp); //Sound / SFX sp = new SpriteText(FontTextType.Consolas10, Language.PopupGameOptionsSoundSFX, Parameter.TextColorPopupIngameOptionsElement, Alignment.Left, DepthParameter.InterfacePopupText) { PositionOffset = position + new Vector2(-110, 0) }; spriteTextList.Add(sp); //Misc sp = new SpriteText(FontTextType.Consolas10, Language.PopupGameOptionsMisc, Parameter.TextColorPopupIngameOptionsCategory, Alignment.Left, DepthParameter.InterfacePopupText) { PositionOffset = position + new Vector2(-120, 20) }; spriteTextList.Add(sp); //Misc / Background sp = new SpriteText(FontTextType.Consolas10, Language.PopupGameOptionsMiscBackground, Parameter.TextColorPopupIngameOptionsSubCategory, Alignment.Left, DepthParameter.InterfacePopupText) { PositionOffset = position + new Vector2(-110, 40) }; spriteTextList.Add(sp); //Misc / Background / On SpriteText spOn = new SpriteText(FontTextType.Consolas10, Language.PopupGameOptionsMiscBackgroundOn, Parameter.TextColorPopupIngameOptionsElement, Alignment.Left, DepthParameter.InterfacePopupText) { PositionOffset = position + new Vector2(20, 40) }; //Misc / Background / Off SpriteText spOff = new SpriteText(FontTextType.Consolas10, Language.PopupGameOptionsMiscBackgroundOff, Parameter.TextColorPopupIngameOptionsElement, Alignment.Left, DepthParameter.InterfacePopupText) { PositionOffset = position + new Vector2(90, 40) }; //Misc / Interface sp = new SpriteText(FontTextType.Consolas10, Language.PopupGameOptionsMiscInterface, Parameter.TextColorPopupIngameOptionsSubCategory, Alignment.Left, DepthParameter.InterfacePopupText) { PositionOffset = position + new Vector2(-110, 60) }; spriteTextList.Add(sp); //Misc / Interface / Classic SpriteText spClassic = new SpriteText(FontTextType.Consolas10, Language.PopupGameOptionsMiscInterfaceClassic, Parameter.TextColorPopupIngameOptionsElement, Alignment.Left, DepthParameter.InterfacePopupText); //Misc / Interface / TH Blue SpriteText spTHBlue = new SpriteText(FontTextType.Consolas10, Language.PopupGameOptionsMiscInterfaceTHBlue, Parameter.TextColorPopupIngameOptionsElement, Alignment.Left, DepthParameter.InterfacePopupText); //Misc / Interface / TH White SpriteText spTHWhite = new SpriteText(FontTextType.Consolas10, Language.PopupGameOptionsMiscInterfaceTHWhite, Parameter.TextColorPopupIngameOptionsElement, Alignment.Left, DepthParameter.InterfacePopupText); //Misc / Interface / OpenBound SpriteText spOpenBound = new SpriteText(FontTextType.Consolas10, Language.PopupGameOptionsMiscInterfaceOpenBound, Parameter.TextColorPopupIngameOptionsElement, Alignment.Left, DepthParameter.InterfacePopupText); //Radio Button Sections aimingRadioSet = new RadioButtonSet(RadioButtonType.InterfaceRadioButton, position + new Vector2(10, -94), new Vector2(70, 0), new List <SpriteText>() { spDrag, spSlice }, new Vector2(5, 1), 1, DepthParameter.InterfacePopupButtons); #warning Pre-release deactivation //radioButtonSetList.Add(aimingRadioSet); RadioButtonSet rbSet2 = new RadioButtonSet(RadioButtonType.InterfaceRadioButton, position + new Vector2(10, 46), new Vector2(70, 0), new List <SpriteText>() { spOn, spOff }, new Vector2(5, 1), 0, DepthParameter.InterfacePopupButtons); #warning Pre-release deactivation //radioButtonSetList.Add(rbSet2); RadioButtonSet rbSet3 = new RadioButtonSet(RadioButtonType.InterfaceRadioButton, position + new Vector2(-90, 86), new Vector2(120, 0), new List <SpriteText>() { spClassic, spTHBlue, spTHWhite, spOpenBound }, new Vector2(5, 1), 1, DepthParameter.InterfacePopupButtons); rbSet3.UpdateButtonPosition(2, position + new Vector2(-90, 106)); rbSet3.UpdateButtonPosition(3, position + new Vector2(30, 106)); #warning Pre-release deactivation //radioButtonSetList.Add(rbSet3); //Sliding Bar Section //Gameplay / Scroll Speed SliderBar sbSensitivity1 = new SliderBar(position + new Vector2(60, -73), 50); #warning Pre-release deactivation //sliderBarList.Add(sbSensitivity1); //Gameplay / Mouse Speed #warning Pre-release deactivation SliderBar sbSensitivity2 = new SliderBar(position + new Vector2(60, -53), 50); //sliderBarList.Add(sbSensitivity2); //Sound / BGM SliderBar sbSound1 = new SliderBar(position + new Vector2(60, -13), (int)(AudioHandler.BGMVolume * 100)); sliderBarList.Add(sbSound1); sbSound1.OnBeingDragged += (pgBar) => AudioHandler.ChangeBGMVolume((int)((ProgressBar)pgBar).Intensity); //Sound / SFX SliderBar sbSound2 = new SliderBar(position + new Vector2(60, 7), (int)(AudioHandler.SFXVolume * 100)); sliderBarList.Add(sbSound2); sbSound2.OnBeingDragged += (pgBar) => AudioHandler.ChangeSFXVolume((int)((ProgressBar)pgBar).Intensity); //Accept / Cancel Popup buttonList.Add(new Button(ButtonType.Accept, DepthParameter.InterfacePopupButtons, CloseAction, buttonOffset: position + new Vector2(130, 144))); //buttonList.Add(new Button(ButtonType.Cancel, 1, CloseAction, buttonOffset: new Vector2(130, 144))); }