void OnTriggerEnter(Collider other) { Debug.Log("OnTriggerEnter"); //other.gameObject.GetComponent<AudioSource> ().PlayOneShot (other.gameObject.GetComponent<FirstPersonController>().helloClip); if (objectName.Equals("BridgeFloorless")) { if (other.gameObject.name.Equals("Player")) { AudioFilesLevelFloppi afFloppi = GameObject.Find("AudioFilesLevelFloppi").GetComponent <AudioFilesLevelFloppi>(); if (afFloppi.fellofZone == AudioFilesLevelFloppi.FellofZone.None) { // play felldown clip AudioManager.instance.queueAudioClip(afFloppi.getBridgeFelldownClip()); Debug.Log("will call audio collider"); } afFloppi.fellofZone = AudioFilesLevelFloppi.FellofZone.FellofZoneBridge; } } else if (objectName.Equals("RedEyeLeftEyeFloorlessCollider")) { if (other.gameObject.name.Equals("Player")) { AudioFilesLevelFloppi afFloppi = GameObject.Find("AudioFilesLevelFloppi").GetComponent <AudioFilesLevelFloppi>(); if (afFloppi.fellofZone == AudioFilesLevelFloppi.FellofZone.None) { AudioManager.instance.queueAudioClip(afFloppi.getLeftEyeRightEyeFelldownClip()); } afFloppi.fellofZone = AudioFilesLevelFloppi.FellofZone.FellofZoneLeftEyeRightEye; } } }
protected void Update() { LastFixation = _dataProvider.Last; // Get the last fixation point. EyeXFixationPoint lastFixation = GetComponent <FixationDataComponent>().LastFixation; if (lastFixation.IsValid) { if (lastFixation.EventType == FixationDataEventType.Begin) { // A fixation started. // Convert the fixation data to screen space. Vector2 screenCoordinates = lastFixation.GazePoint.Screen; Vector3 worldCoordinates = Camera.main.ScreenToWorldPoint(new Vector3(screenCoordinates.x, screenCoordinates.y, 0)); Ray fixationRay = Camera.main.ScreenPointToRay(new Vector3(screenCoordinates.x, screenCoordinates.y, 0)); Debug.DrawRay(fixationRay.origin, fixationRay.direction * 30, Color.magenta); if (Physics.Raycast(fixationRay.origin, fixationRay.direction, out fixationRaycastHit, 30)) { //Debug.Log ("I fixed: " + fixationRaycastHit.collider.gameObject.name); string fixedObject = fixationRaycastHit.collider.gameObject.name; colorCollider.transform.position = fixationRaycastHit.transform.position; //fixationRaycastHit.collider.gameObject.transform.position = new Vector3(0, 0, 0); //Debug.Log ("fixedObject: " + fixedObject); AudioFilesLevelFloppi afFloppi = GameObject.Find("AudioFilesLevelFloppi").GetComponent <AudioFilesLevelFloppi>(); if (fixedObject.Contains("Button_red")) { AudioManager.instance.playAudioClipIfFree(afFloppi.getRedButtonClip()); } else if (fixedObject.Contains("Button_green")) { AudioManager.instance.playAudioClipIfFree(afFloppi.getGreenButtonClip()); } else if (fixedObject.Contains("Button_blue")) { AudioManager.instance.playAudioClipIfFree(afFloppi.getBlueButtonClip()); } } } else if (lastFixation.EventType == FixationDataEventType.Data) { // Fixation data is being retrieved. } else if (lastFixation.EventType == FixationDataEventType.End) { // The fixation ended. } /*Ray fixationRay = Camera.main.ScreenPointToRay(new Vector3(screenCoordinates.x, screenCoordinates.y, 0.0f)); * Debug.DrawRay (fixationRay.origin, fixationRay.direction * distanceToSee, Color.magenta); * * if (Physics.Raycast (gazeRay.origin, gazeRay.direction, out gazeRaycastHit, distanceToSee)) { * Debug.Log ("I gazed: " + gazeRaycastHit.collider.gameObject.name); * gazeRaycastHit.collider.gameObject.GetComponent<Renderer>().material.color = Color.green; * * // set timer of block to 1 (when timer reaches 0 it will get standard gray color) * BlockScript blockScript = gazeRaycastHit.collider.gameObject.GetComponent<BlockScript>(); * blockScript.lostGazeTimer = 0.35f; * }*/ } }