示例#1
0
 public static void Skip(int roll)
 {
     if (roll >= 7 && waveOutDevice.PlaybackState.Equals(PlaybackState.Playing))
     {
         audioFileReader.Skip(-1);
     }
     if (roll <= 1 && waveOutDevice.PlaybackState.Equals(PlaybackState.Playing))
     {
         audioFileReader.Skip(1);
     }
 }
示例#2
0
 /// <summary>
 /// 截取音频后,对每个小音频获语音转文字
 /// </summary>
 /// <param name="startMilliSecond">开始时间戳</param>
 /// <param name="endMilliSecond">结束时间戳</param>
 /// <param name="reader">音频流</param>
 /// <param name="i">用于创建新的文件</param>
 /// <param name="language">语言(zh,en)</param>
 /// <param name="splitTime">时间间隔</param>
 private void GetBaiduSpeech1(TimeSpan startMilliSecond, TimeSpan endMilliSecond, string sound_path, int i, string language, double splitTime)
 {
     try
     {
         var reader = new AudioFileReader(sound_path);
         //开始时间往前取startMilliSecond一半的偏移,结束时间往后取间隔时间的一半的偏移
         if (i == 0)
         {
             startMilliSecond = startMilliSecond - TimeSpan.FromMilliseconds(startMilliSecond.TotalMilliseconds / 2);
         }
         else
         {
             startMilliSecond = startMilliSecond - TimeSpan.FromMilliseconds(splitTime / 2);
         }
         if (endMilliSecond < reader.TotalTime)//最后一次不用取偏移
         {
             endMilliSecond = endMilliSecond + TimeSpan.FromMilliseconds(splitTime / 2);
         }
         TimeSpan span = endMilliSecond - startMilliSecond;
         if (span.TotalSeconds > 60)//超过60s,只取60秒
         {
             span = TimeSpan.FromSeconds(60);
         }
         var trimed = reader.Skip(startMilliSecond).Take(endMilliSecond - startMilliSecond);
         //保存新的音频文件
         string fileName  = Path.GetFileNameWithoutExtension(sound_path) + "_" + i + Path.GetExtension(sound_path);//重命名文件
         string newFolder = System.AppDomain.CurrentDomain.BaseDirectory + "NewSoundFiles/" + Path.GetFileNameWithoutExtension(sound_path) + "/";
         //重新存储到一个新的文件目录
         if (!System.IO.Directory.Exists(newFolder))
         {
             System.IO.Directory.CreateDirectory(newFolder);
         }
         string newFile = newFolder + fileName;
         WaveFileWriter.CreateWaveFile16(newFile, trimed);
         //绝对路径
         string path_absolute = context.Server.MapPath("/NewSoundFiles/" + Path.GetFileNameWithoutExtension(sound_path) + "/" + fileName);
         voiceFiles.Add(UploadFile.PostFile(path_absolute));
         if (span == TimeSpan.FromSeconds(60))//音频大于60s
         {
             //小音频
             var _reader = new AudioFileReader(sound_path);
             var _trimed = _reader.Skip(startMilliSecond).Take(span);
             //保存新的音频文件
             string _fileName = "_" + Path.GetFileNameWithoutExtension(sound_path) + "_" + i + Path.GetExtension(sound_path);//重命名文件
             string _newFile  = newFolder + _fileName;
             WaveFileWriter.CreateWaveFile16(_newFile, _trimed);
             baidu_text.Add(BaiduSpeech.BaiduTranslateToText(_newFile, language, _trimed.WaveFormat.SampleRate.ToString()));
         }
         else
         {
             baidu_text.Add(BaiduSpeech.BaiduTranslateToText(newFile, language, trimed.WaveFormat.SampleRate.ToString()));
         }
         reader.Close();
         reader.Dispose();
     }
     catch (Exception ex)
     {
         LogHelper.Error(ex.Message);
     }
 }
示例#3
0
 private void trackBar1_Scroll(object sender, EventArgs e)
 {
     if (afr != null && trackBar1.Value != lastvalue)
     {
         afr.Skip((int)((trackBar1.Value - lastvalue) * 0.01f * allseconds));
     }
 }
示例#4
0
 public void ChangeScrollBarValue(int skipTime)
 {
     Pause();
     AudioFileReader.Position = 0;
     AudioFileReader.Skip(skipTime);
     Play();
 }
示例#5
0
        /// <summary>
        /// Reads samples from this sample provider
        /// </summary>
        /// <param name="buffer">Buffer to read into</param>
        /// <param name="offset">Offset within buffer to write to</param>
        /// <param name="count">Number of samples desired</param>
        /// <returns>Number of samples read</returns>
        public int Read(float[] buffer, int offset, int count)
        {
            if (isDisposed)
            {
                return(0);
            }
            int samplesRead = 0;

            while (samplesRead < count)
            {
                if (soundTouch.NumberOfSamplesAvailable == 0)
                {
                    var readFromSource = source.Read(sourceReadBuffer, 0, sourceReadBuffer.Length);
                    if (readFromSource > 0)
                    {
                        soundTouch.PutSamples(sourceReadBuffer, readFromSource / channelCount);
                    }
                    else
                    {
                        soundTouch.Flush();
                    }
                }
                var desiredSampleFrames = (count - samplesRead) / channelCount;

                var received = soundTouch.ReceiveSamples(soundTouchReadBuffer, desiredSampleFrames) * channelCount;
                // use loop instead of Array.Copy due to WaveBuffer
                for (int n = 0; n < received; n++)
                {
                    buffer[offset + samplesRead++] = soundTouchReadBuffer[n];
                }
            }

            if (AutoRepeat && source.Length == source.Position)
            {
                source.Position = 0;
                source.Skip(StartingTime);
                soundTouch.ReceiveSamples(soundTouchReadBuffer, soundTouch.NumberOfSamplesAvailable);
            }

            lock (lockObject)
            {
                if (FadeState == FadeState.FadingIn)
                {
                    FadeIn(buffer, offset, samplesRead);
                }
                else if (FadeState == FadeState.FadingOut)
                {
                    FadeOut(buffer, offset, samplesRead);
                }
                else if (FadeState == FadeState.Silence)
                {
                    ClearBuffer(buffer, offset, count);
                    playerToStop?.Stop();
                }
            }
            return(samplesRead);
        }
示例#6
0
 private void TimeLabelsBox_MouseDoubleClick(object sender, MouseEventArgs e)
 {
     if (e.Button == MouseButtons.Left)
     {
         if (TimeLabelsBox.Items.Count != 0 && TimeLabelsBox.SelectedItems.Count != 0)
         {
             if (afr != null)
             {
                 waveout.Stop();
                 waveout.PlaybackStopped += OnPlaybackStopped;
                 afr     = new AudioFileReader(inputname);
                 waveout = new WaveOut();
                 waveout.Init(afr);
                 waveout.Play();
                 afr.Skip(ChangeTimeFormat(TimeLabelsBox.SelectedItem.ToString()));
             }
         }
     }
 }
示例#7
0
 public void SkipSound(int timeValue)
 {
     try
     {
         if (audioFileReader != null && playbackState == CustomPlayBackState.Playing && waveOutDevice.PlaybackState == PlaybackState.Playing)
         {
             int fadeOutTime, fadeInTime;
             fadeOutTime = fadingValues[FadingActions.ForwardBackward]["fadeOut"];
             fadeInTime  = fadingValues[FadingActions.ForwardBackward]["fadeIn"];
             if (fadeOutTime > 0)
             {
                 DoSeekFadeOut(fadeOutTime);
             }
             audioFileReader.Skip(timeValue);
             if (fadeInTime > 0)
             {
                 sampleProvider.BeginFadeIn(fadeInTime);
             }
         }
     }
     catch (Exception ex) { Logger.NewLog(ex); }
 }
示例#8
0
        /// <summary>
        /// 截取音频后,对每个小音频获语音转文字,一个音频对应一段文字
        /// </summary>
        /// <param name="startMilliSecond"></param>
        /// <param name="endMilliSecond"></param>
        /// <param name="reader"></param>
        /// <param name="sound_path"></param>
        /// <param name="_name"></param>
        /// <param name="language"></param>
        /// <param name="splitTime"></param>
        private void GetBaiduSpeech(TimeSpan startMilliSecond, TimeSpan endMilliSecond, string sound_path, int i, string language, double splitTime)
        {
            string newFile     = "";
            string _newFile    = "";
            string pcm_newFile = "";
            bool   need_delete = true;
            //将文件保存到新的文件夹(sound_path是原音频路径,newFolder是新的小音频路径,使用完成后将上传到服务器成功的音频删除)
            string newFolder = System.AppDomain.CurrentDomain.BaseDirectory + "NewSoundFiles/" + Path.GetFileNameWithoutExtension(sound_path) + "/";

            newFolder = newFolder.Replace("/", "\\");
            AudioFileReader reader  = new AudioFileReader(sound_path);
            AudioFileReader _reader = null;//超过60s音频截取小音频

            try
            {
                #region 为截取音频做准备
                //开始时间往前取startMilliSecond一半的偏移,结束时间往后取间隔时间的一半的偏移
                if (i == 0)
                {
                    startMilliSecond = startMilliSecond - TimeSpan.FromMilliseconds(startMilliSecond.TotalMilliseconds / 2);
                }
                else
                {
                    startMilliSecond = startMilliSecond - TimeSpan.FromMilliseconds(splitTime / 2);
                }
                if (endMilliSecond < reader.TotalTime)//最后一次不用取偏移
                {
                    endMilliSecond = endMilliSecond + TimeSpan.FromMilliseconds(splitTime / 2);
                }
                TimeSpan span = endMilliSecond - startMilliSecond;
                if (span.TotalSeconds > 60)//超过60s,只取50秒
                {
                    span = TimeSpan.FromSeconds(50);
                }
                var trimed = reader.Skip(startMilliSecond).Take(endMilliSecond - startMilliSecond);
                #endregion
                string fileName = Path.GetFileNameWithoutExtension(sound_path) + "_" + i + Path.GetExtension(sound_path);//重命名文件

                //重新存储到一个新的文件目录
                if (!System.IO.Directory.Exists(newFolder))
                {
                    System.IO.Directory.CreateDirectory(newFolder);
                }
                //拼接后的文件路径
                newFile = newFolder + fileName;
                //截取小音频文件
                WaveFileWriter.CreateWaveFile16(newFile, trimed);
                //上传到文件服务器
                string server_path = UploadFile.PostFile(newFile);
                if (Util.isNotNull(server_path))
                {
                    //上传成功
                    voiceFiles.Add(server_path);
                }
                else
                {
                    need_delete = false;
                    //上传失败,在服务器上的路径
                    voiceFiles.Add(Util.getServerPath() + "/NewSoundFiles/" + Path.GetFileNameWithoutExtension(sound_path) + "/" + fileName);
                }
                //大于60s的需要再处理
                if (span == TimeSpan.FromSeconds(50))//音频大于60s,只截取50s
                {
                    //小音频
                    _reader = new AudioFileReader(sound_path);
                    var _trimed = _reader.Skip(startMilliSecond).Take(span);
                    //保存新的音频文件
                    string _fileName = "_" + Path.GetFileNameWithoutExtension(sound_path) + "_" + i + ".pcm";//重命名文件
                    _newFile = newFolder + _fileName;
                    WaveFileWriter.CreateWaveFile16(_newFile, _trimed);
                    //将音频转换为文字
                    //baidu_text.Add(BaiduSpeech.BaiduTranslateToText(_newFile, language, _trimed.WaveFormat.SampleRate.ToString()));
                    baidu_text.Add(Rays.Utility.BadiAI.BaiduAI.BaiduTranslateToText(_newFile, language, trimed.WaveFormat.SampleRate.ToString()));
                }
                else
                {
                    //将wav转换成pcm可以提高识别速度
                    pcm_newFile = NAudioHelper.GetPcmPath(newFile);
                    //将音频转换为文字
                    //baidu_text.Add(BaiduSpeech.BaiduTranslateToText(pcm_newFile, language, trimed.WaveFormat.SampleRate.ToString()));
                    baidu_text.Add(Rays.Utility.BadiAI.BaiduAI.BaiduTranslateToText(pcm_newFile, language, trimed.WaveFormat.SampleRate.ToString()));
                }
            }
            catch (Exception ex)
            {
                LogHelper.Error("GetBaiduSpeech:" + ex.Message);
            }
            finally
            {
                reader.Close();
                reader.Dispose();
                if (_reader != null)
                {
                    _reader.Close();
                    _reader.Dispose();
                }
                //删除文件
                //if (File.Exists(_newFile))
                //{
                //    File.Delete(_newFile);
                //}
                //if (need_delete)
                //{
                //    if (File.Exists(newFile))
                //    {
                //        File.Delete(newFile);
                //    }
                //}
                ////删除目录
                //if (Directory.Exists(newFolder) && Directory.GetFiles(newFolder).Length == 0)
                //{
                //    Directory.Delete(newFolder);
                //}

                //if (File.Exists(pcm_newFile))
                //{
                //    File.Delete(pcm_newFile);
                //    string pcm_folder = Path.GetDirectoryName(pcm_newFile);
                //    //删除目录
                //    if (Directory.Exists(pcm_folder) && Directory.GetFiles(pcm_folder).Length == 0)
                //    {
                //        Directory.Delete(pcm_folder);
                //    }
                //}
            }
        }
示例#9
0
 public void PlaySound(string files, Guid audioDevice, int timeStart, float volume)
 {
     try
     {
         if (!CheckFiles(files))
         {
             throw new AudioFileMissingOrInvalidException(files);
         }
         StopSound(true);
         // files' paths separated by a *
         if (files.Contains("*"))
         {
             if (tracksOrdered == null || currentTracksList != files)
             {
                 currentTracksList = files;
                 OrderTracks();
             }
             files = GetTrack();
         }
         else
         {
             tracksOrdered = null;
         }
         audioFileReader        = new AudioFileReader(files);
         currentTrackPlayed     = files;
         waveOutDevice          = new DirectSoundOut(audioDevice, AudioLatency);
         currentAudioDevice     = audioDevice;
         currentVolume          = volume;
         audioFileReader.Volume = muted ? 0.0f : currentVolume;
         soundTouch             = new SoundTouch();
         SetSoundTouchSettings(soundTouch, audioFileReader);
         if (ResetAutoRepeat)
         {
             autoRepeat = false;
         }
         sampleProvider = new CustomSampleProvider(audioFileReader, soundTouch, autoRepeat);
         waveOutDevice.Init(sampleProvider);
         if (timeStart > 0 && timeStart < audioFileReader.TotalTime.TotalSeconds)
         {
             audioFileReader.Skip(timeStart);
             sampleProvider.StartingTime = timeStart;
         }
         int fadeInTime = fadingValues[FadingActions.StartSound]["fadeIn"];
         if (fadeInTime > 0)
         {
             sampleProvider.BeginFadeIn(fadeInTime);
         }
         waveOutDevice.Play();
         playbackState = CustomPlayBackState.Playing;
         NewNotification("Playing :", files);
     }
     catch (AudioFileMissingOrInvalidException ex)
     {
         MessageBox.Show(ex.MessageToUser, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
     }
     catch (Exception ex)
     {
         MessageBox.Show(string.Format(ErrorHelper.UnexpectedErrorPlayback, files), "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
         Logger.NewLog(ex, string.Format("Unknown playback Error. Files : \"{0}\" | Guid : \"{1}\" | Timestart : \"{2}\" | Volume : \"{3}\".", files, audioDevice.ToString(), timeStart, volume));
     }
 }
示例#10
0
文件: Mp3.cs 项目: Ilmefy/MusicPlayer
 public void Rewind(int value)
 {
     //audioFile.Position = 20000000 ;
     audioFile.Skip(value);
 }