public void muteBGM(bool isMute)
    {
        _audioSources[PLAYER_BGM_1].volume = (isMute)?0.0f:BGM_VOLUME;
        _audioSources[PLAYER_BGM_2].volume = (isMute)?0.0f:BGM_VOLUME;

        if (isMute)
        {
            bgmFader.clear();
        }
    }
    public void muteSFX(bool isMute)
    {
        for (int i = 2; i < TOTAL_SOURCE; ++i)
        {
            _audioSources[i].volume = (isMute)?0.0f:SFX_VOLUME;
        }

        _audioSources[PLAYER_DIALOG_VOICE].volume = (isMute)?0.0f:VOICE_VOLUME;

        if (isMute)
        {
            chargingFader.clear();
            loopingEffectFader.clear();
        }
    }