private void CreateEventPrefab(int levelSize) { GameObject go = new GameObject(); Manager.EventTree = AudioEventWorker.CreateTree(go, levelSize); SaveAndLoad.CreateAudioEventRootPrefab(go); }
private void DrawStartFromScratch() { EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUILayout.Space(); if (GUILayout.Button("Start over from scratch", GUILayout.Height(30))) { if (EditorUtility.DisplayDialog("Create new project?", "This will delete ALL data!", "Start from scratch", "Do nothing")) { FolderSettings.DeleteFolderContent(Application.dataPath + FolderSettings.BankDeleteFolder); int levelSize = 3; GameObject go1 = new GameObject(); GameObject go2 = new GameObject(); GameObject go3 = new GameObject(); GameObject go4 = new GameObject(); Manager.BusTree = AudioBusWorker.CreateTree(go3); Manager.BankLinkTree = AudioBankWorker.CreateTree(go4); Manager.AudioTree = AudioNodeWorker.CreateTree(go1, levelSize, Manager.BusTree); Manager.EventTree = AudioEventWorker.CreateTree(go2, levelSize); SaveAndLoad.CreateDataPrefabs(Manager.AudioTree.gameObject, Manager.EventTree.gameObject, Manager.BusTree.gameObject, Manager.BankLinkTree.gameObject); Manager.Load(true); if (Manager.BankLinkTree != null) { var bankLink = AudioBankWorker.CreateBank(Manager.BankLinkTree.gameObject, Manager.BankLinkTree, GUIDCreator.Create()); bankLink.Name = "Default - Auto loaded"; bankLink.AutoLoad = true; var bankLink2 = AudioBankWorker.CreateBank(Manager.BankLinkTree.gameObject, Manager.BankLinkTree, GUIDCreator.Create()); bankLink2.Name = "Extra"; NodeWorker.AssignToNodes(Manager.AudioTree, node => node.BankLink = Manager.BankLinkTree.GetChildren[0]); } else { Debug.LogError("There was a problem creating the data."); } NodeWorker.AssignToNodes(Manager.AudioTree, node => node.Bus = Manager.BusTree); AssetDatabase.Refresh(); EditorApplication.SaveCurrentSceneIfUserWantsTo(); } } }