/** * Monobehavior Update */ void Update() { float x = Input.GetAxis("Horizontal"); currentPitch += x * 0.1f * Time.deltaTime; AudioEventManager.SetRTPCValue("Music_Pitch", currentPitch); }
/** * Monobehavior Update */ void Update() { float x = Input.GetAxis("Horizontal"); currentPitch += x * 0.1f * Time.deltaTime; AudioEventManager.SetRTPCValue("Music_Pitch", currentPitch); }